Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-09-2004, 05:25 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default Doors in 6.0 DR2 - PEQ_Kunark_Latest

I noticed a couple doors dont work anymore for me since I did an update to fix the merchant table. For me, the one that is bugging me the most is the one in Sebilis since it pretty much blocks the whole dungeon... How do doors work? For example, say I want to delete a door how can I do that? Just delete the offending doorid from the doors table? Or is it possible to fix this problem by fiddling with the doors LOC? for me its ID = 7336, doorid = 0, zone = 'sebilis'...
Reply With Quote
  #2  
Old 11-09-2004, 07:39 PM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

i believe there was a door update released by EQEmu devs not to long ago
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
Reply With Quote
  #3  
Old 11-10-2004, 02:30 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

This doors update is the one that breaks the doors wize.
Reply With Quote
  #4  
Old 11-10-2004, 02:49 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default Re: Doors in 6.0 DR2 - PEQ_Kunark_Latest

Quote:
Originally Posted by WildcardX
I noticed a couple doors dont work anymore for me since I did an update to fix the merchant table. For me, the one that is bugging me the most is the one in Sebilis since it pretty much blocks the whole dungeon... How do doors work? For example, say I want to delete a door how can I do that? Just delete the offending doorid from the doors table? Or is it possible to fix this problem by fiddling with the doors LOC? for me its ID = 7336, doorid = 0, zone = 'sebilis'...
I think the only way to delete a object ie: door is to do it in the tables. it's not possable in game that I know of.
__________________
hosting Eqemu/Runuo/wow Emulators.

www.cheaterz.info
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3