Character disconnect/swap bug 6.1 dr1
There is a bug with 6.1 dr1 where, when running two clients on the same machine and a character in one dies. The client opposite of the one that had the character die is disconnected, and the client that had the character die comes back with the character that was disconnected. In other words, the char that dies reloads, the other char on other client gets disconnected and the reloading client comes back with the char that disconnected instead of the one that died.
Update edit: Can happen while zoning too. It actually occurs with both perl build and regular build. It seems to occur more with perl, however.
Last edited by arigo; 06-09-2005 at 06:25 AM..
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