Door script assistance
			 
			 
			
		
		
		
		I'm working on scripting all the Sky gates.  How do I -not- use the doors table's destination & use instead the player.pl I've written? 
 
I tried setting the destination xyz to null and that has locked up the zone! 
I tried setting them to 0 and it is still locked up atm! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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