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Old 10-14-2010, 09:42 AM
bad_captain
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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For the Behemoth, I basically removed the signal from the spiders , so he would activate regardless, and reduced their damage so that they definitely do damage, but not kill all of my bots if one got through. I could look into changing the timers on them, as the biggest problem I had was that every once in a while, there would be a double spider from one side, so one would get through, or one would leave a corpse with an etheral parchment on it, and it would mess up my targeting macro. I may mess around with editing the Bot's guard command to attack anything that comes near them.

For the HoH trials, I was thinking of staggering the spawns a little bit.. Room one would spawn immediately, while room two would spawn 1 or 2 minutes later, then room three after that. That way I still have to finish quickly to have success in the next room. Another option that would probably be easier would be to spawn them with a trigger once I enter the room. That may be a little too easy, though.

My problem is that I'm already past where I made it on live (I didn't even pass a PoJ trial), so this is the first time I'm seeing these encounters and don't know exactly how some of them work.
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