Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 07-25-2004, 08:08 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Rewriting the damage code would bring about a whole extra project of redoing the database and adding new fields, so it's probably too much for something that's currently minor in the bigger scheme of things.

However, min_dmg working right would be nice and is a pretty simple change if someone gets the time to look into it.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:43 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3