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Old 11-12-2004, 03:47 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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if you have perl XS, and XS classes compiled into your zone... you can do something like this... (not tested, basic idea only):

I have changes that havent been checked in yet that will make this even easier, so heres what should work now, and what will work once I check my crap in:

now (assumes no other NPCs with this type exist in the zone):
Code:
my $npctype = 44444;
quest::spawn($npctype, ......);
my $nmob = $entity_list.GetMobByNpcTypeID($npctype);
if(!$nmob) {
  quest::say("Unable to spawn new mob...");
} else {
  $nmob->AddToHateList($client, 1, 0, 0);
}
once I get my crap in (can have other mobs with same npc type):
Code:
my $npctype = 44444;
my $npcid = quest::spawn($npctype, ......);
my $nmob = $entity_list.GetMobID($npcid);
if(!$nmob) {
  quest::say("Unable to spawn new mob...");
} else {
  $nmob->AddToHateList($client, 1, 0, 0);
}
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