Cosmetic Text Changes
FNW,
I have found a simple and free diff tool and made the following patches for changes that are cosmetic in the sense that functions that send text to the client use GetCleanName() instead of GetName(). In college I had to take a theater production course and the one thing I took away from it that is useful is the whole idea of "suspension of disbelief". Anyway, I hope these patches work for you.
In \Zone\client_process.cpp
Code:
434c434
< entity_list.MessageClose(this,false,100,0,"%s ceases shielding %s.",GetCleanName(),shield_target->GetCleanName());
---
> entity_list.MessageClose(this,false,100,0,"%s ceases shielding %s.",GetName(),shield_target->GetName());
In \Zone\MobAI.cpp
Code:
1119c1119
< entity_list.MessageClose(this, true, 600, 13, "%s has become ENRAGED.", GetCleanName());
---
> entity_list.MessageClose(this, true, 600, 13, "%s has become ENRAGED.", GetName());
1127c1127
< entity_list.MessageClose(this, true, 600, 13, "%s is no longer enraged.", GetCleanName());
---
> entity_list.MessageClose(this, true, 600, 13, "%s is no longer enraged.", GetName());
1167c1167
< entity_list.MessageClose(this, true, 600, 13, "%s goes on a RAMPAGE!", GetCleanName());
---
> entity_list.MessageClose(this, true, 600, 13, "%s goes on a RAMPAGE!", GetName());
In \Zone\attack.cpp
Code:
1276c1276
< entity_list.MessageClose(this, 1, 200, 10, "%s says, 'That is not a legal target master.'", this->GetCleanName());
---
> entity_list.MessageClose(this, 1, 200, 10, "%s says, 'That is not a legal target master.'", this->GetName());
2230c2230
< owner->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
---
> owner->Message_StringID(4,OTHER_HIT_NONMELEE,GetName(),ConvertArray(damage,val1));
2253c2253
< attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetCleanName(),ConvertArray(damage,val1));
---
> attacker->Message_StringID(4,OTHER_HIT_NONMELEE,GetName(),ConvertArray(damage,val1));
In \Zone\client_packet.cpp
Code:
4583c4583
< Message(0,"%s says, 'Now taunting foes, Master!",mypet->GetCleanName());
---
> Message(0,"%s says, 'Now taunting foes, Master!",mypet->GetName());
4588c4588
< Message(0,"%s says, 'No longer taunting foes, Master!",mypet->GetCleanName());
---
> Message(0,"%s says, 'No longer taunting foes, Master!",mypet->GetName());
In \Zone\mob.cpp
Code:
1766c1766
< entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetCleanName(), GetHateTop()->GetName() );
---
> entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetName(), GetHateTop()->GetName() );
__________________
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Quote:
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