Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 02-02-2002, 08:43 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default Spawn/loot data 0.4

http://www.innersystems.com/~drawde/spawndata0.4.zip

It's not so much of a massive improvement over 0.3 as that was over 0.2, but there are still plenty of additions and fixes.
There are more loot tables, and I've started doing Z coordinates for NPCs that need them - Emperor Crush for example can now be found in the right place.
There's also data for some of the zone points (only about 25% of them so far, but should be more in the next release), however these will only work (I think) if there is also a hard-coded zonepoint there. They will however fix the "zone server down" problem.
The next version hopefully will include some shopkeeper item lists, when Darvik implements DB structs for these.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:14 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3