Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old 10-20-2008, 12:38 PM
RhinoDude
Fire Beetle
 
Join Date: Oct 2008
Location: USA
Posts: 22
Default

Trevius, did you end up making this change to your Linux server, and if so, did you note any adverse side effects?

If not, perhaps we could submit this as a fix, or find somebody who can test it under Windows? I will be setting up a Windows server eventually.

Also, is this TCP or UDP traffic we are talking about? If UDP the state of the client (rebooted or not, etc) would have zero impact normally. On the other hand, if we are talking TCP, then a difference in the TCP stack implementations could be the core underlying issue, and explain why it's visible only under Windows.

Edit: I forgot to add, I can't remember if EQ is UDP only or UDP + TCP. I've been away for 5+ years.

- Rhino
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:25 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3