Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 10-01-2008, 09:02 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Here's some thoughts I have on this, I have a windows server, but not many players to test with.
Could it be related to when they '/q' the game or LD? a lot of players don't '/camp', they '/q'.
Also, could it be related to the client playing on the same server machine? < maybe this creates some sort of lag/missed packets that creates this problem.
One thing would be to temporarily disable the '/q' command in the code, and instead place a message like 'please camp out normally, as we are testing for a PC ghosting bug'.
You could then see if at least this problems diminishes.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:51 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3