Here's some thoughts I have on this, I have a windows server, but not many players to test with.
Could it be related to when they '/q' the game or LD? a lot of players don't '/camp', they '/q'.
Also, could it be related to the client playing on the same server machine? < maybe this creates some sort of lag/missed packets that creates this problem.
One thing would be to temporarily disable the '/q' command in the code, and instead place a message like 'please camp out normally, as we are testing for a PC ghosting bug'.
You could then see if at least this problems diminishes.
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