0.3.9 released!!
This is a big patch, and includes a dbupdate.sql that you SHOULD source, this will allow you to use the new ban/suspend feature, and also to allow certain users to join your server while its locked on the public eqemu server!
-1 Is suspended
-2 Is banned
anything above or equal to 100 allows them to login when its locked.
EQEMu Binaries (Win32)
EQEMu Source (Win32,*Nix)
FYI, I have a friend working on a game and he asked me to encourage people to take a look and signup to the forums,
lejendz, (Happy?).
Patch notes are rather lengthy:
-Able to use Test Server Code (Must define TEST_SERVER in eq_packet_structs.h).
-Added new AA abilities (PoP, also requires the define of TEST_SERVER).
-LS->World access code created, you may now deny/allow users joining your server:
Using the flag command:
Flagging an account above or equal to 100 allows them to join while server is locked.
Flagging an account as -1 sets them as 'suspended', cannot join.
Flagging an account as -2 sets them as 'banned', cannot join.
To use these new features, you must source the dbupdate.sql (unless you sourced the new db.sql).
-Added some code to make /guildinvite work properly if something is wrong with the characters guild information.
-Holdzones now will properly reboot zones on different computers AND will reboot static zones.
-0.3.9 login/world/zone servers cannot communicate with older versions of the emulator.
-PVP reworked.
-AltAdvStats have been updated to work with eqlive.
-AAPercent found in the PlayerProfile struct.
-#name now properly functioning like /name.
-#permarace and #permaclass are now targetable.
-New evade code added:
-If someone is avoiding a npc by rooting, it increases their chance of casting at their target.
-If someone is in range of attack, they will switch targets and attack the close target.
-You can now use the scribespell command up to level 65.
-Faction crash fixed.
-Fixed a attack bug that would give non-monk/beastlord classes 0 attack delay.
-Various warnings fixed (linux).
-#copychar has been fixed.
-Code added to stop spamming of spells (journeymanboots, etc.)
-You can no longer exceed the haste limit of 1.2 seconds.
-Clients should no longer attack when they are corpses.
-Fixed a merchant code carsh, now should randomly pick an item to say is 'handy'.
-The message code added a while ago has been removed.
-/find now is server-side aware.
-Z axis code has been cleaned up.
-Now have the ability to make npcs unstunnable/mezzable (set banish equal to 101).
-Server side buff fading should properly work now.