Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 03-27-2012, 07:39 PM
Nall
Sarnak
 
Join Date: Aug 2008
Location: The ice cave with vox
Posts: 31
Default Quest::Spawn Question

Another Simple one if you would,

I understand the existance of the "On Death Event" and the follow Quest::Spawn.

However..

How do you specify that the location of the spawning of the mob is the current location / the location that the mob died at.

Example: Druid Epic - When you kill the Tainted XYZ... On its corpse the "Corrupted XYZ" Spawns.

as we know the location that the mob spawned is not neccesarily where we kill it.

Code:
quest::spawn(npc_type,grid,guildwarset,x,y,z) - Spawn "npc_type" on "grid" with "guildwarset" (use 0) at "x","y","z".
 quest::spawn2(npc_type,grid,guildwarset,x,y,z,heading) - Spawn "npc_type" on "grid" with "guildwarset" (use 0) at "x","y","z" facing "heading".
 quest::unique_spawn(npc_type,grid,guildwarset,x,y,z,heading=0) - just like spawn() except will not spawn it if one of that npc_type is allready in zone.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:21 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3