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Old 08-31-2012, 11:19 AM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
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The problem with all of those settings I believe is a result of the mobs not taking into consideration the players level. Mobs flee at different hp percentages based on the players level so just changing the data in the npc table would just make it worse. Not only is it flee percentage and maybe kurns tower is a bad example due to them being undead but the fact that they hit you as if you are the same level or lower level than the mob when in fact you are much higher level means that the problem is not with fleeing or mob damage but actually that the mobs just do not take into consideration what your player level is. Also I have noticed that p99's servers do not have this problem. So obviously nilbog or rogean knows how to fix this.
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