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Old 10-15-2012, 03:13 PM
Sylv
Fire Beetle
 
Join Date: Oct 2012
Posts: 3
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This log is what wad given after I closed the previous game out (locked up). And tried to get to character select screen and the game just sits there.


2012-10-15 15:08:21 Starting EverQuest (Build Oct 31 2005 10:33:37)
2012-10-15 15:08:21 Timezone: UTC-5h00m
2012-10-15 15:08:21 Loading graphics DLL.
2012-10-15 15:08:21 Parsing INI file .\eqclient.ini
2012-10-15 15:08:21 INI file .\eqclient.ini loaded.
2012-10-15 15:08:22 Initializing timers.
2012-10-15 15:08:25 Checking critical files.
2012-10-15 15:08:25 Initializing WinSock.
2012-10-15 15:08:25 Enumerating 3D devices.
2012-10-15 15:08:25 Found adapter #0 - NVIDIA Quadro 4000M (9.18.13.0593)
2012-10-15 15:08:25 Adapter #0 - NVIDIA Quadro 4000M :
2012-10-15 15:08:25 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2012-10-15 15:08:25 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2012-10-15 15:08:25 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2012-10-15 15:08:25 Initializing keypress handler.
2012-10-15 15:08:25 Parsing INI file .\defaults.ini
2012-10-15 15:08:25 INI file .\defaults.ini loaded.
2012-10-15 15:08:25 Loading keyboard tables.
2012-10-15 15:08:25 Creating window.
2012-10-15 15:08:25 Checking display driver version.
2012-10-15 15:08:26 Activating window.
2012-10-15 15:08:26 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2012-10-15 15:08:26 Ratio is 1.78
2012-10-15 15:08:26 Resolution was capped at 1280 x 720
2012-10-15 15:08:26 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2012-10-15 15:08:26 Resolution selected 1280 x 720, 32 bits
2012-10-15 15:08:26 CRender::InitDevice: Using 32bit mode.
2012-10-15 15:08:26 CRender::InitDevice: Using vsync 0.
2012-10-15 15:08:26 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2012-10-15 15:08:26 CRender::InitDevice: HardwareTnL Enabled.
2012-10-15 15:08:26 Using hardware vertex shaders.
2012-10-15 15:08:26 Initializing render system.
2012-10-15 15:08:26 Trilinear Mipmapping available.
2012-10-15 15:08:26 Vertex Shader Version: 3.0
2012-10-15 15:08:26 Pixel Shader Version: 3.0
2012-10-15 15:08:26 Initializing engine internals.
2012-10-15 15:08:26 CRender::InitDevice completed successfully.
2012-10-15 15:08:26 Parsing INI file ./eqlsUIConfig.ini
2012-10-15 15:08:26 INI file ./eqlsUIConfig.ini loaded.
2012-10-15 15:08:44 Server selected 67.23.190.76 (4611697).
2012-10-15 15:08:44 Initializing DirectInput.
2012-10-15 15:08:44 Initializing Keyboard.
2012-10-15 15:08:44 Initializing Mouse.
2012-10-15 15:08:44 Creating font list.
2012-10-15 15:08:44 Creating game object.
2012-10-15 15:08:44 Deleting obsolete files.
2012-10-15 15:08:44 Loading string tables.
2012-10-15 15:08:44 Initializing client variables.
2012-10-15 15:08:44 Loading spell effects.
2012-10-15 15:08:44 Initializing display structures.
2012-10-15 15:08:44 Sound Manager loaded 2165 filenames from soundassets.txt.
2012-10-15 15:08:44 Voice Manager loaded 12 macros from VoiceData.txt.
2012-10-15 15:08:44 Networking: using port [60323].
2012-10-15 15:08:44 Networking: Connection Established [1]
2012-10-15 15:08:46 WorldAuthenticate: Initiating Login.
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