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  #3  
Old 06-22-2015, 06:36 AM
dagulus2
Hill Giant
 
Join Date: Feb 2013
Posts: 220
Default

Running this query should put the npc in your database with the correct values, including faction and loot tables, which were already in my version of the PEQ database.

Code:
INSERT INTO `npc_types` (`id`, `name`, `lastname`, `level`, `race`, `class`, `bodytype`, `hp`, `mana`, `gender`, `texture`, `helmtexture`, `herosforgemodel`, `size`, `hp_regen_rate`, `mana_regen_rate`, `loottable_id`, `merchant_id`, `alt_currency_id`, `npc_spells_id`, `npc_spells_effects_id`, `npc_faction_id`, `adventure_template_id`, `trap_template`, `mindmg`, `maxdmg`, `attack_count`, `npcspecialattks`, `special_abilities`, `aggroradius`, `assistradius`, `face`, `luclin_hairstyle`, `luclin_haircolor`, `luclin_eyecolor`, `luclin_eyecolor2`, `luclin_beardcolor`, `luclin_beard`, `drakkin_heritage`, `drakkin_tattoo`, `drakkin_details`, `armortint_id`, `armortint_red`, `armortint_green`, `armortint_blue`, `d_melee_texture1`, `d_melee_texture2`, `ammo_idfile`, `prim_melee_type`, `sec_melee_type`, `ranged_type`, `runspeed`, `MR`, `CR`, `DR`, `FR`, `PR`, `Corrup`, `PhR`, `see_invis`, `see_invis_undead`, `qglobal`, `AC`, `npc_aggro`, `spawn_limit`, `attack_speed`, `attack_delay`, `findable`, `STR`, `STA`, `DEX`, `AGI`, `_INT`, `WIS`, `CHA`, `see_hide`, `see_improved_hide`, `trackable`, `isbot`, `exclude`, `ATK`, `Accuracy`, `Avoidance`, `slow_mitigation`, `version`, `maxlevel`, `scalerate`, `private_corpse`, `unique_spawn_by_name`, `underwater`, `isquest`, `emoteid`, `spellscale`, `healscale`, `no_target_hotkey`, `raid_target`, `armtexture`, `bracertexture`, `handtexture`, `legtexture`, `feettexture`, `light`, `walkspeed`, `peqid`, `unique_`, `fixed`) VALUES (66000, 'a_minotaur_elder', '', 33, 53, 2, 1, 1350, 0, 2, 0, 0, 0, 9, 0, 0, 1662, 0, 0, 1, 0, 31, 0, 0, 14, 69, -1, '', '', 35, 0, 0, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'IT10', 28, 28, 7, 1.25, 13, 13, 13, 13, 13, 13, 10, 0, 1, 0, 249, 0, 0, -17, 30, 0, 112, 112, 112, 112, 74, 112, 112, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0);
To have him spawn, I think he should have a 10% chance of spawning on spawngroup 'gukbottom_54', but I am not sure as the database I got the values from in the al'kabor database that uses completely different spawn_tables.
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