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Old 06-21-2003, 05:07 PM
tcsmyworld's Avatar
tcsmyworld
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Join Date: Feb 2002
Posts: 452
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I found out how to get aggro working in new release , have to have status of 0 for it to work.
I compiled the new source with the new commands and am starting over on the moving npcs.
I'm fixing all the npc starting points before I implement movement.
This should help alot.
And I'm going to set up individual paths for the npcs because right now with more than one npc on a path they tend to all bunch up on a single waypoint if you have any pause set.
Hope to have a new release in about a week.
It will be based on Drawdes 1.1 final and by doing it this way should be easier to add to future releases.
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