Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 09-23-2003, 11:10 PM
tcsmyworld's Avatar
tcsmyworld
Discordant
 
Join Date: Feb 2002
Posts: 452
Default MWnpcmovDB 044 -> 050 success...

I was able to convert the MWnpcmov 044 DB to the new 050 format.
This will enable the addition of movement by simply sourcing the grid.sql file into the DB as soon as pathing is fixed.
I've added the zone entries for LoY and LDoN , so all zones should be accessible if client has the needed .s3d files for the zone.
Trolls also now start in Neriak Foreign Quarter.

Anyways , here it is =

http://tcstoys.sytes.net/MWnpcdb_050_alpha0_1.ace

FEEDBACK PLEASE!! good, bad, indifferent, let us know what you think.

NOTE: This will be the DB I will be adding to for future updates.
When pathing is implemented I will post a current grid.sql to activate movement.

Last edited by tcsmyworld; 11-09-2005 at 11:13 PM.. Reason: fixed link
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:33 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3