You also put this along with that bug:
Quote:
if you put a custom item on a merchant... the item will
have charges put on the item...whether or not the item
has charges or not in the database.. tested throughly..
now we have to put custom items in a quest format and
have the players teleported to a location with a low
level mob.. there to get item after npc is paid for it..
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I'm a little confused about this, are you saying you want an item to have 0 charges so it can be turned in later on for one that has charges?