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Support::Windows Servers Support forum for Windows EQEMu users. |

06-10-2005, 10:44 AM
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Hill Giant
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Join Date: Mar 2004
Posts: 139
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I am also trying to figure out how to modify the xp rate. Last time I messed around with a server, I just went into MySQL-Front under Variables and the Experience Modifier was right there, but this time it's not. Is there another way to change it?
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06-10-2005, 11:02 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Run this mysql query:
Code:
update variables set value = X where varname = 'EXPMod';
X is the xp value you want. I think 1 is default so anywhere from .1 to .9 would lower it.
If you don't have an EXPMod variable this will insert it:
Code:
insert into `variables` values ('EXPMod', '1', 'Experience multipler. Increase to increase exp rate', '20050610185738');
Last edited by cavedude; 06-10-2005 at 10:01 PM..
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06-10-2005, 11:06 AM
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Hill Giant
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Join Date: Mar 2004
Posts: 139
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Thanks a lot, Cave. 
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06-10-2005, 11:24 AM
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Fire Beetle
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Join Date: Jun 2005
Posts: 19
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Thanks alot man. Anyone have a clue what the point is about on, on the live servers?
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06-10-2005, 01:14 PM
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Hill Giant
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Join Date: Mar 2004
Posts: 139
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Tried this out... Put the EXPMod table into variables, with the code you provided, but when I tried to change the value it gave me a syntax error at 'EXPMod'... I tried doing it manually in MySQL-Front but I didn't see a change in the game.
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06-10-2005, 02:03 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Syntax error was my fault the is should have been =. I updated the code. As for seeing a change, in 0.6.0 at least I certainly see a difference but generally not until the mid levels and up. I haven't really played with 0.6.1 enough to say whether the modifier works or not.
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06-10-2005, 02:04 PM
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Hill Giant
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Join Date: Mar 2004
Posts: 139
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I'm running 6.1, but cool, I'll take your word for it. Thanks again for the code.
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03-25-2008, 07:07 AM
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Sarnak
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Join Date: Feb 2008
Posts: 72
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Quote:
Originally Posted by cavedude
Run this mysql query:
Code:
update variables set value = X where varname = 'EXPMod';
X is the xp value you want. I think 1 is default so anywhere from .1 to .9 would lower it.
If you don't have an EXPMod variable this will insert it:
Code:
insert into `variables` values ('EXPMod', '1', 'Experience multipler. Increase to increase exp rate', '20050610185738');
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Due to this post being back in 2005. I was wondering if it was still a valid row to put into the variables table. Also, based on the most up to date peq database, if the EXPMod is set to 1, does that change what it was by default? I ask this because the rate of exp already seems fast on the fresh install of the peq database.
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03-25-2008, 07:33 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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The variable is no longer used. Use the rule Character:ExpMultiplier instead.
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03-25-2008, 08:52 AM
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Sarnak
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Join Date: Jun 2003
Location: Maine, USA
Posts: 88
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Cavedude, is it bugged or something? I have been using it sucessfully for a bit now.
__________________
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"We are the music makers and we are the dreamers of the dreams" - Willy Wonka
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03-25-2008, 09:02 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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LOL, I have been using the variable since my server came up. But I have to keep lowering it cause it always seems too fast. I think the multiplier you set it to isn't exactly the same multiplier that is being used. I have mine set to 2.5, but my very low level players still get a level per kill or 2, which definitely wouldn't be happening if it was actually multiplying live exp rate by 2.5X. Spoke with another server admin and he has his set to like .4, which is closer to live-like, but still faster.
I am going to try turning the rules on for exp instead and see how that works. If I do, do I need to set my variable for the multiplier to 0, or is it completely ignored once the rule is turned on?
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03-25-2008, 09:14 AM
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Sarnak
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Join Date: Jun 2003
Location: Maine, USA
Posts: 88
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I currently have the variable set to 2.0 and it seems to be a good setting for us. I have messed with a bit from no variable at all all the way up to 9. There was a noticeable difference between the values.
I think I read somewhere recently that the bug comes into play when regular, group, and aa experience is being rewarded at the same time.
__________________
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"We are the music makers and we are the dreamers of the dreams" - Willy Wonka
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03-25-2008, 09:29 AM
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Sarnak
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Join Date: Feb 2008
Posts: 72
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Quote:
Originally Posted by cavedude
The variable is no longer used. Use the rule Character:ExpMultiplier instead.
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Should I just remove the column I added then in the variables table?
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03-25-2008, 09:35 AM
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Sarnak
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Join Date: Feb 2008
Posts: 72
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Also, I notice the deFault value is set to .75. Does that mean an additional 75% oF the normal exp rate?
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03-25-2008, 11:13 AM
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Sarnak
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Join Date: May 2006
Location: Cincinnati
Posts: 73
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Quote:
Originally Posted by Ut0pia
Also, I notice the deFault value is set to .75. Does that mean an additional 75% oF the normal exp rate?
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It's probably a multiplyer, but 1.0 isn't live like. So .75 is 75% of 1.0, 2.0 is 2x, ect. Pretty simple. Like Trev said live like is probably somewhere pretty low. At 1.0 you are getting about a blue a kill in the 40's which is pretty fast.
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