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  #1  
Old 09-10-2006, 05:50 AM
maverick3n1
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Join Date: Sep 2006
Posts: 67
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I was testing quests in freportw. I was was looking into the quest folder, checking what npc names there were that had quests, and read the files to see what the command word was (as obvious, most of the time it was a hail) and then I tried numberous npcs with a repeat of the same issue.. none of them responded. If I hailed guards or an npc that was walking, it would stop walking for a moment, like it was responding to me interacting with it, but it won't put out a quest. The main one I kept going back to, to test was Boomba The Big.
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  #2  
Old 09-10-2006, 06:00 AM
maverick3n1
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Join Date: Sep 2006
Posts: 67
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I'm attempting a complete re-install.. just wiped the EQEMU directory, wiped both dbases, starting install over from scratch (except for reinstall of perl and mysql). Hopefully that will fix it, but I'll find out soon enough.
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  #3  
Old 09-10-2006, 06:53 AM
maverick3n1
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Join Date: Sep 2006
Posts: 67
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Reinstalled, tested in both PEQ and Cavedude, same results. quests don't work. Should I see somewhere within world.exe or zone.exe, something along the lines of (loading quests), or something that is spooling them?

Last edited by maverick3n1; 09-10-2006 at 03:00 PM..
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  #4  
Old 09-10-2006, 07:09 AM
maverick3n1
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Join Date: Sep 2006
Posts: 67
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Alright, I pulled up quest logs, and here is what I found in there for a bunch of quests...

[09.10. - 12:05:25] WARNING: error compiling quest file quests/freportw/Boomba_the_Big.pl: Perl runtime error: Undefined subroutine &main::eval_file called.

Does that mean there is something wrong with the quest file, or does that mean Perl isn't communicating properly with MySQL?
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  #5  
Old 09-10-2006, 07:22 AM
vales
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Join Date: May 2006
Posts: 458
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Actually, when you die and you're level 10 and under you still have all your gear and experience. If you're past level 10 and die, you'll have to CR as normal. That's how it is on retail now. They made the game too easy if you ask me. :p

Looks like Perl isn't set up properly.

IIRC, you can't use quests with Cavedude's database but you can with PEQ's. If you're switching back and forth between the two, you should really be careful. Just do a clean PEQ install from their website with the latest database and quest pack. And redo the command lines for the part when you installed Perl.
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  #6  
Old 09-10-2006, 07:51 AM
maverick3n1
Sarnak
 
Join Date: Sep 2006
Posts: 67
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I don't switch back and forth usually. The only reason I switched was just to see if it was just the PEQ Dbase.

As for re-running the command lines in Perl, whenever I re-run them, I just get an error that says they are already installed.
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  #7  
Old 09-10-2006, 01:10 PM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
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The quest file itself for boomba should say this, minus the comments...

Code:
sub EVENT_SAY

{ 

if($text=~/Hail/i)
 {
 quest::say("Hullo!!  Me is Boomba.  Me make da bestest pickles in da Norrath. Me gots da dwarfies. da halflings. da humies - me even gots da pixie pickles!!  Of course all of dem were baddies from da dunjuns.  Da guards say it gud ta pickle da baddies.");
 }
}
If this is what ya have, then something must be wrong with the perl install....
Try uninstalling it and reinstalling Perl.
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  #8  
Old 09-11-2006, 03:23 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by maverick3n1
Alright, I pulled up quest logs, and here is what I found in there for a bunch of quests...

[09.10. - 12:05:25] WARNING: error compiling quest file quests/freportw/Boomba_the_Big.pl: Perl runtime error: Undefined subroutine &main::eval_file called.

Does that mean there is something wrong with the quest file, or does that mean Perl isn't communicating properly with MySQL?
Did you do all the IO Stringy things that Perl needs when you first installed? There are 3 commands to install stuff into Perl once it itself is installed.
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  #9  
Old 09-11-2006, 03:50 PM
maverick3n1
Sarnak
 
Join Date: Sep 2006
Posts: 67
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Yes, it was something like DBD-mysql, IO-Stringy, and one other thing, don't recall what the last was off the top of my head. When I try to run them again they all say that they are already installed.
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  #10  
Old 09-12-2006, 01:33 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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none of the perl modules are required anymore unless you build a special build.
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