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Old 11-15-2006, 05:02 AM
Kavokane
Fire Beetle
 
Join Date: Nov 2006
Posts: 3
Default odd

I set the rule Character:HPRegenMultiplier at 10 to get the effect of 10x the normal hp regen rate. This seemed to halt all hp regen. I used #rules setdb Character:HPRegenMultiplier 10 in game to get this.

I later tried different values and discovered that the 10x that I was looking for was accomplished by setting it to 1000. Is this a problem?

I'm using EQEmu-0.7.0-911
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