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  #1  
Old 11-27-2006, 09:54 AM
chestbuster
Fire Beetle
 
Join Date: Nov 2006
Location: San Diego, CA
Posts: 12
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Do you think guilds would be a problem say on a low populated server? Perhaps I can make it beneficial to be a solo player.

I intend on keeping the exp modest, I don't like the idea of instant level 50 (or doing it in a day), it's not very rewarding.

The max level will be 50, no questions asked.

The server will be nearly 100% customized.

I like the idea of 1 item lootable. Money looting may or may not be implemented.

Initially the entire world won't be accessible, especially while the server is lacking in population.

Any suggestions on a good starting location? Also grounds for pve/pvp? I'm thinking faydwer might be too small, and Qeynos seems a little over used as a starting location. Freeport to Rivervale and Freeport to Rathe Mountains might work, that includes lavastorm, guk, and the surrounding dungeons. I want enough area for people to explore and find isolated hunting grounds instead of "hot" areas with high levels running rampant.

Last edited by chestbuster; 11-27-2006 at 05:59 PM..
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  #2  
Old 11-27-2006, 10:43 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
Default starting spot

i was faced with a similar dilemma. small population starting point.

i chose Rathe Mountains... its nice and remote, not alot of special mobs (hence no needing to relocate lots of special populations), a decent amount of merchants already present (only need to add some GMs for training and a few spell merchants), and retool the random spawns for appropriate level.

for a RvR type server, make 2 starting points that are fairly close but still remote, i'd recommend. if its "everyone for themself", you might want to designate some areas as "safe haven" and some zones as "fair game" similar to WoW. have people's flags turn on/off based on some criteria the moment they zone in to a particular zone.

i'm doing a pve server with pvp turned on so that players can be subject to friendly fire, which isnt pure pvp, so take these suggestions with a grain of salt.

== sfisque
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  #3  
Old 11-29-2006, 05:00 AM
Trelin
Fire Beetle
 
Join Date: Nov 2006
Posts: 14
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Hello again,

chestbuster I found the Zek rulesets,

http://everquest.station.sony.com/stats/sullonzek.jsp

perhaps it can inspire you, and you can combine your ideas to make something even better!

cheers,
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