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  #1  
Old 12-01-2006, 01:46 AM
John Adams
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Quote:
Originally Posted by devn00b
I doubt you could afford it.
That's too bad. Considering this wonderful open-source project, and the ability for so many people to run a server, it's too bad those who created GW server(s) cannot share and allow others to successfully fail at running one, too.

People seem to love the concept.
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  #2  
Old 12-01-2006, 03:37 AM
aza77
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our source will be released once the server starts including the gw source
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  #3  
Old 01-29-2007, 09:59 PM
Silenteer
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stop cursing on forums, you went too overbord


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Last edited by mattmeck; 01-30-2007 at 08:42 AM..
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  #4  
Old 02-12-2007, 06:30 AM
shleepy
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How's progress, chestbuster?

I am going to add my voice to the number of requests for a standard guild-wars server: cap at 50, virtually no expansion content (though the planes were nice when they were on GW), not a lot of working quests, and very fast level gaining. Go simplistic and don't do anything particularly complex (like paradigma's first few 6-or-so level thing) in terms of helping to gain levels - maybe just have some free no-drop items at a merchant for each group of classes for around level 30 (e.g., druid/shammy/cleric set of items that will get a player to level 50, without being TOO great).

Please don't do something weird, like what CoH is going for (a WoW rip-off type thing with 2 factions and guilds within the faction). Minimalistic, again, is the key word.
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  #5  
Old 02-12-2007, 07:50 AM
XebeknSZ
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CoH is very simplistic. It's much more simplistic then GuildWars was from what I can tell. There are maybe 10 zones? 2 starting cities? Are you dense or confused? CoH is going to be awesome because someone finally realized you can't run a full on PvP server even just with old world zones. There are still too many. 10 zones is going to concentrate the PvP more and hopefully it will have enough of a population to have some intereseting fights. I'm looking forward to it.
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  #6  
Old 02-12-2007, 12:44 PM
Trelin
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Join Date: Nov 2006
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Quote:
Originally Posted by shleepy
How's progress, chestbuster?

I am going to add my voice to the number of requests for a standard guild-wars server: cap at 50, virtually no expansion content (though the planes were nice when they were on GW), not a lot of working quests, and very fast level gaining. Go simplistic and don't do anything particularly complex (like paradigma's first few 6-or-so level thing) in terms of helping to gain levels - maybe just have some free no-drop items at a merchant for each group of classes for around level 30 (e.g., druid/shammy/cleric set of items that will get a player to level 50, without being TOO great).

Please don't do something weird, like what CoH is going for (a WoW rip-off type thing with 2 factions and guilds within the faction). Minimalistic, again, is the key word.
So in other words you prefer FFA to Team PvP?

Just because you don't like the faction based PvP doesn't make it a rip-off.
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  #7  
Old 02-14-2007, 02:25 PM
shleepy
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Quote:
Originally Posted by Trelin
So in other words you prefer FFA to Team PvP?

Just because you don't like the faction based PvP doesn't make it a rip-off.
I won't deny that I only put "WoW rip-off" in there as an exaggeration. Faction-based PvP is an old, unoriginal concept, and WoW was certainly not the first game to implement it.

To elaborate: yes, free-for-all guild PvP is what I prefer. Why? At least partially because there won't be large enough of a player base for it to work well, in my opinion, but I guess we'll see when CoH is up.

XebeknSZ - you apparently didn't read my post and just decided to be an a-hole, nevertheless. I don't look forward to CoH for several reasons, none of which have to do with its lack of minimalism. I commend the creators of the server for doing what they're doing, but I don't think there will be ENOUGH zones, and I don't think the faction-based open-PvP thing will work at all in the way it did in the old days of GW.

Thus - what I'm saying is: why the heck won't somebody recreate a basic GW-like server, already? Territorial grab, PvP points, very fast leveling, and virtually no focus on PvE, except perhaps with the Plains and a couple dragons or something. No factions, no quests, etc. Obviously, this is just my preference, but I think this is what made GW so popular.
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  #8  
Old 02-14-2007, 04:34 PM
Trelin
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I hear ya.

I am just looking forward to a good PvP server that will last for a long time and not turn stale. Such a server doesn't seem to exist in any game anywhere on the internet these days.

But I think the ones here are going to be great. Looking forward to it.
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  #9  
Old 10-12-2007, 01:06 PM
Aahem
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Join Date: Oct 2007
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I have experience playing all PvP servers (with the exception of Tallon Zek) in EQ; to the maximum available level at the time played. I came out of it with a few strong opinions:
-Any expansion past Velious does not enhance PvP. The game never seemed complete without Kunark to me. Old world only is the equivalent of UO or Shadowbane, just a bunch of people fighting in a glorified arena. The PvE motivation is partly what makes EQ. The fight for zones and content.
Velious -while not as important as Kunark- also generally added to the game. But there are major problems starting with Luclin. The overpowered raid gear, safe zones, and trivialization of old content; all started in Luclin. Luclin was the begging of Gear > Skill; and the begging of "modern eq". And those cats are retarded.
-Item Loot is not necessary. Anyone who goes on and on about how important item loot was, is a retard. Item loot was just noob Darwinism; totally unneeded on 100 population (at most) emu servers. In the long run everyone was un-lootable anyway, leaving only the level 6-30 griefers (usually with a bluebie main) giving a shit. Item loot perpetuates ganking PvP. Not equil matched, or mass PvP.
Don’t get me wrong, im perfectly capible of playing item loot servers; I just think it overrated and misrepresented. Its nice to be able to use your best stuff, or take a chance rather than start bagging (I’m sure there are auto bag UIs by now anyway).
-Sullon Zek PvP has best rules. Now SZ has its faults. But the general premise was the best. You need to be able to kill green cons so you can prevent exploiting (and have an occasional laugh). And anyone who talks about frequently killing people 8 levels high is just jacking off. 5 levels is perfectly reasonable. SZ has coin loot and EXP loot, so people weren't in a hurry to die. But they didn’t care so much that they would ghost and bag and all that retarded RZ stuff. FFA should be used because of low population, however I did like the IDEA of 3 teams (and deity was much better than race).
-accelerated exp. Nothing crazy like 250% +. But it’s important to accept that people like to PvP not grind. Grind is a necessary evil (to give sense of accomplishment), not a ideal to capitalize on.

I can expand if people take issue to any of this, so I can inform them why they are wrong.

Last edited by Aahem; 10-12-2007 at 09:10 PM..
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  #10  
Old 12-01-2006, 05:40 AM
devn00b's Avatar
devn00b
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Quote:
Originally Posted by John Adams
That's too bad. Considering this wonderful open-source project, and the ability for so many people to run a server, it's too bad those who created GW server(s) cannot share and allow others to successfully fail at running one, too.

People seem to love the concept.
Source code for Gwars was released, because it falls under the GPL. Image released the last GW source before he went missing. I however never GPLed my database, My database doesnt fall under GPL therefore was never opensource. I am free to do with my work as I see fit. Much as other companies write software for Linux and charge a fee I am free to do the same.

Scorp2k Sold his server, why is what I do any worse?
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  #11  
Old 12-01-2006, 07:34 AM
John Adams
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Heh, I was being tongue-in-cheek There's nothing wrong with busting your ass building a custom world and expecting compensation. I wasn't around when GW source was available, and can't seem to get ahold of it today (and frankly, do not understand it much anyway so many I am not looking hard enough).

All I meant was, if someone builds a kick-ass server then goes AWOL, for years... it would be nice to pass it on if they never intend to run a server again. Scorp is apparently running his again, or trying to. But theirs was still availalbe for a time. Some aren't. Ever.
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  #12  
Old 12-01-2006, 10:06 PM
chestbuster
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Please don't derail the thread.
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