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  #1  
Old 02-12-2007, 06:30 AM
shleepy
Fire Beetle
 
Join Date: Jan 2004
Location: SF Bay Area, CA, USA
Posts: 3
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How's progress, chestbuster?

I am going to add my voice to the number of requests for a standard guild-wars server: cap at 50, virtually no expansion content (though the planes were nice when they were on GW), not a lot of working quests, and very fast level gaining. Go simplistic and don't do anything particularly complex (like paradigma's first few 6-or-so level thing) in terms of helping to gain levels - maybe just have some free no-drop items at a merchant for each group of classes for around level 30 (e.g., druid/shammy/cleric set of items that will get a player to level 50, without being TOO great).

Please don't do something weird, like what CoH is going for (a WoW rip-off type thing with 2 factions and guilds within the faction). Minimalistic, again, is the key word.
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  #2  
Old 02-12-2007, 07:50 AM
XebeknSZ
Sarnak
 
Join Date: Jul 2006
Posts: 43
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CoH is very simplistic. It's much more simplistic then GuildWars was from what I can tell. There are maybe 10 zones? 2 starting cities? Are you dense or confused? CoH is going to be awesome because someone finally realized you can't run a full on PvP server even just with old world zones. There are still too many. 10 zones is going to concentrate the PvP more and hopefully it will have enough of a population to have some intereseting fights. I'm looking forward to it.
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  #3  
Old 02-12-2007, 12:44 PM
Trelin
Fire Beetle
 
Join Date: Nov 2006
Posts: 14
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Quote:
Originally Posted by shleepy
How's progress, chestbuster?

I am going to add my voice to the number of requests for a standard guild-wars server: cap at 50, virtually no expansion content (though the planes were nice when they were on GW), not a lot of working quests, and very fast level gaining. Go simplistic and don't do anything particularly complex (like paradigma's first few 6-or-so level thing) in terms of helping to gain levels - maybe just have some free no-drop items at a merchant for each group of classes for around level 30 (e.g., druid/shammy/cleric set of items that will get a player to level 50, without being TOO great).

Please don't do something weird, like what CoH is going for (a WoW rip-off type thing with 2 factions and guilds within the faction). Minimalistic, again, is the key word.
So in other words you prefer FFA to Team PvP?

Just because you don't like the faction based PvP doesn't make it a rip-off.
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  #4  
Old 02-14-2007, 02:25 PM
shleepy
Fire Beetle
 
Join Date: Jan 2004
Location: SF Bay Area, CA, USA
Posts: 3
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Quote:
Originally Posted by Trelin
So in other words you prefer FFA to Team PvP?

Just because you don't like the faction based PvP doesn't make it a rip-off.
I won't deny that I only put "WoW rip-off" in there as an exaggeration. Faction-based PvP is an old, unoriginal concept, and WoW was certainly not the first game to implement it.

To elaborate: yes, free-for-all guild PvP is what I prefer. Why? At least partially because there won't be large enough of a player base for it to work well, in my opinion, but I guess we'll see when CoH is up.

XebeknSZ - you apparently didn't read my post and just decided to be an a-hole, nevertheless. I don't look forward to CoH for several reasons, none of which have to do with its lack of minimalism. I commend the creators of the server for doing what they're doing, but I don't think there will be ENOUGH zones, and I don't think the faction-based open-PvP thing will work at all in the way it did in the old days of GW.

Thus - what I'm saying is: why the heck won't somebody recreate a basic GW-like server, already? Territorial grab, PvP points, very fast leveling, and virtually no focus on PvE, except perhaps with the Plains and a couple dragons or something. No factions, no quests, etc. Obviously, this is just my preference, but I think this is what made GW so popular.
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  #5  
Old 02-14-2007, 04:34 PM
Trelin
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Join Date: Nov 2006
Posts: 14
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I hear ya.

I am just looking forward to a good PvP server that will last for a long time and not turn stale. Such a server doesn't seem to exist in any game anywhere on the internet these days.

But I think the ones here are going to be great. Looking forward to it.
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  #6  
Old 02-16-2007, 06:43 PM
ToOqUiK
Fire Beetle
 
Join Date: Feb 2005
Posts: 1
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While simplicity may be key there is also the possibility of making a PVP server where killing Mobs is not the only way of gaining xp? this is possibly a very impossible concept but what if we could take a point system for each kill that a player gets against another player and allow them to have the choice of either applying it to leveling or applying it to gear... that would allow the dillema of well im lvl 30 and i have no gear could be solved by just killing other players like that of the Honor system on WOW.... like i said... could be difficult but good luck
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