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Old 10-24-2007, 02:11 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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I just had a thought, and wanted to jot it down before I forget (again)

I wonder if using the spawn "conditions" for spawning the same dungeon with different configurations of mobs (levels, strengths, bosses whatever)... It would be more work on the front end, but if somehow an adventure could trigger a condition based on, say, the average level of your party, that would be cool.

There. Documented.
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