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Old 11-23-2007, 04:07 PM
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Zandig
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Join Date: Jun 2006
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Quote:
Originally Posted by Theeper View Post
huh ?

The Z axis problem was fixed a long time ago AFAIK.
This would be news to me as I'm still experiencing hopping mobs with the latest code and latest PEQ database.
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Old 11-23-2007, 05:02 PM
Theeper
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Join Date: May 2004
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It's the grids causing the hopping mobs. I just made some grids tonite that don't hop at all and I have seen plenty of mobs that don't hop that I didn't create. Granted there is a ton that do hop and the server could probably handle pathing better, but it seems to work fine for me if I make the grid properly.
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