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| Development::GeorgeS's Tools A forum just for GeorgeS's tools |

02-10-2008, 03:11 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Ok fixed those issues. Minor bug fixes. I will consider editing the character in a future release as it requires blob field editing, and it's not often you can change class.
Editing items in table view requires you to move between fields for it to stick. In quick edit (single line per item view) just hitting enter suffices.
GeorgeS
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02-10-2008, 04:08 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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All is working perfect now =)
Thank You =)
Would you consider adding an aditional window to coloring simular to the one liek in game? Where it would have 3 scrollbars which can be scrolled in decimal mode 0 to 255 for RBG? Like the one in game. It seems that "cube" is missing some of the more darker colors
thanks again =)
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02-11-2008, 12:02 PM
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I built it I will Support it!
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Join Date: Jun 2005
Location: Michigan
Posts: 214
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I was just trying to download the source for your tools and I am getting a File not found error. I just wanted to let you know.
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02-11-2008, 02:21 PM
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Discordant
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Join Date: May 2006
Posts: 356
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George,
First, let me say Thank You for all the work you have done with your Emu Tools. They are Fantastic....
One thing I have found. In the item Editor, if you place an item on your toon that has a clicky effect, it says it's out of charges. For Instance. I drag & dropped a set of Fabled Journeyman's Boots on my toon and when I right click on it, it says it is out of charges. The item is clickable at level 1 so it's has nothing to do with the toons level.
Now, if I spawn an NPC and have them drop the same item as the loot, the clicky works just fine. I've done this on 2 different toons with the same result. See if you can duplicate this on your server.
This is on your latest version as of today.
Thanks again.
__________________
Random Segments of Code....
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02-11-2008, 05:09 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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- 13.5.2 - Enhanced color editing by adding interactive sliders. All color changes must be applied to be saved as normal.
Fixed it so my server will allow source.zip to download now - thnkx for the trouble report!
Now with item charges - this has be baffled. When one spawns the boots in game, where in the items table do you get the max charges from? The boots show maxcharges to be -1 in the field - what's that decode to? - is that something like 255 charges?
I realise that value then gets put into the toons inventory table. No problem there. Once I know about the max charges, then I will code that it tuesday...
GeorgeS
Quote:
Originally Posted by Aramid
George,
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Quote:
Originally Posted by Aramid
First, let me say Thank You for all the work you have done with your Emu Tools. They are Fantastic....
One thing I have found. In the item Editor, if you place an item on your toon that has a clicky effect, it says it's out of charges. For Instance. I drag & dropped a set of Fabled Journeyman's Boots on my toon and when I right click on it, it says it is out of charges. The item is clickable at level 1 so it's has nothing to do with the toons level.
Now, if I spawn an NPC and have them drop the same item as the loot, the clicky works just fine. I've done this on 2 different toons with the same result. See if you can duplicate this on your server.
This is on your latest version as of today.
Thanks again.
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02-11-2008, 05:16 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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George,
-1 means UNLIMITED charges
0 - well zero =) items usualy don't start with 0 zero, but may eventualy reach this
any other number above 0 are the actual number of charges. usualy potiosn have 1,5, or 10 charges, and soem old world items had some X number of charges on them
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02-11-2008, 10:03 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Added note:
If you set a clickie item to 0 charges and click it, the item will vanish.
Bug?:
For some reason with the latest download as of right now, even after I register the OCX like normally, if I click on the grid editor, it says that MSDATGRD.OCX isn't registered. Also, I am now able to edit the all/all (previously misc) items and copy them, which used to crash the program for me. But, now when I am trying to change the name of the item and click another field or hit enter for it to stick, the program crashes. I will keep messing with it to see if I can get it running properly.
Thanks again for all of your work GeorgeS! I don't know where we would be without you!
Last edited by trevius; 02-12-2008 at 06:06 AM..
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