Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::GeorgeS's Tools

Development::GeorgeS's Tools A forum just for GeorgeS's tools

Reply
 
Thread Tools Display Modes
  #1  
Old 02-10-2008, 03:11 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Ok fixed those issues. Minor bug fixes. I will consider editing the character in a future release as it requires blob field editing, and it's not often you can change class.

Editing items in table view requires you to move between fields for it to stick. In quick edit (single line per item view) just hitting enter suffices.


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #2  
Old 02-10-2008, 04:08 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

All is working perfect now =)
Thank You =)
Would you consider adding an aditional window to coloring simular to the one liek in game? Where it would have 3 scrollbars which can be scrolled in decimal mode 0 to 255 for RBG? Like the one in game. It seems that "cube" is missing some of the more darker colors

thanks again =)
Reply With Quote
  #3  
Old 02-11-2008, 12:02 PM
sesmar
I built it I will Support it!
 
Join Date: Jun 2005
Location: Michigan
Posts: 214
Default

I was just trying to download the source for your tools and I am getting a File not found error. I just wanted to let you know.
__________________
Reply With Quote
  #4  
Old 02-11-2008, 02:21 PM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

George,

First, let me say Thank You for all the work you have done with your Emu Tools. They are Fantastic....

One thing I have found. In the item Editor, if you place an item on your toon that has a clicky effect, it says it's out of charges. For Instance. I drag & dropped a set of Fabled Journeyman's Boots on my toon and when I right click on it, it says it is out of charges. The item is clickable at level 1 so it's has nothing to do with the toons level.
Now, if I spawn an NPC and have them drop the same item as the loot, the clicky works just fine. I've done this on 2 different toons with the same result. See if you can duplicate this on your server.
This is on your latest version as of today.

Thanks again.
__________________
Random Segments of Code....
Reply With Quote
  #5  
Old 02-11-2008, 05:09 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

- 13.5.2 - Enhanced color editing by adding interactive sliders. All color changes must be applied to be saved as normal.

Fixed it so my server will allow source.zip to download now - thnkx for the trouble report!

Now with item charges - this has be baffled. When one spawns the boots in game, where in the items table do you get the max charges from? The boots show maxcharges to be -1 in the field - what's that decode to? - is that something like 255 charges?

I realise that value then gets put into the toons inventory table. No problem there. Once I know about the max charges, then I will code that it tuesday...

GeorgeS


Quote:
Originally Posted by Aramid View Post
George,
Quote:
Originally Posted by Aramid View Post

First, let me say Thank You for all the work you have done with your Emu Tools. They are Fantastic....

One thing I have found. In the item Editor, if you place an item on your toon that has a clicky effect, it says it's out of charges. For Instance. I drag & dropped a set of Fabled Journeyman's Boots on my toon and when I right click on it, it says it is out of charges. The item is clickable at level 1 so it's has nothing to do with the toons level.
Now, if I spawn an NPC and have them drop the same item as the loot, the clicky works just fine. I've done this on 2 different toons with the same result. See if you can duplicate this on your server.
This is on your latest version as of today.

Thanks again.
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #6  
Old 02-11-2008, 05:16 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

George,
-1 means UNLIMITED charges
0 - well zero =) items usualy don't start with 0 zero, but may eventualy reach this

any other number above 0 are the actual number of charges. usualy potiosn have 1,5, or 10 charges, and soem old world items had some X number of charges on them
Reply With Quote
  #7  
Old 02-11-2008, 10:03 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Added note:

If you set a clickie item to 0 charges and click it, the item will vanish.

Bug?:
For some reason with the latest download as of right now, even after I register the OCX like normally, if I click on the grid editor, it says that MSDATGRD.OCX isn't registered. Also, I am now able to edit the all/all (previously misc) items and copy them, which used to crash the program for me. But, now when I am trying to change the name of the item and click another field or hit enter for it to stick, the program crashes. I will keep messing with it to see if I can get it running properly.

Thanks again for all of your work GeorgeS! I don't know where we would be without you!
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 02-12-2008 at 06:06 AM..
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:35 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3