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  #1  
Old 02-11-2008, 02:21 PM
Aramid
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George,

First, let me say Thank You for all the work you have done with your Emu Tools. They are Fantastic....

One thing I have found. In the item Editor, if you place an item on your toon that has a clicky effect, it says it's out of charges. For Instance. I drag & dropped a set of Fabled Journeyman's Boots on my toon and when I right click on it, it says it is out of charges. The item is clickable at level 1 so it's has nothing to do with the toons level.
Now, if I spawn an NPC and have them drop the same item as the loot, the clicky works just fine. I've done this on 2 different toons with the same result. See if you can duplicate this on your server.
This is on your latest version as of today.

Thanks again.
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  #2  
Old 02-11-2008, 05:09 PM
GeorgeS
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- 13.5.2 - Enhanced color editing by adding interactive sliders. All color changes must be applied to be saved as normal.

Fixed it so my server will allow source.zip to download now - thnkx for the trouble report!

Now with item charges - this has be baffled. When one spawns the boots in game, where in the items table do you get the max charges from? The boots show maxcharges to be -1 in the field - what's that decode to? - is that something like 255 charges?

I realise that value then gets put into the toons inventory table. No problem there. Once I know about the max charges, then I will code that it tuesday...

GeorgeS


Quote:
Originally Posted by Aramid View Post
George,
Quote:
Originally Posted by Aramid View Post

First, let me say Thank You for all the work you have done with your Emu Tools. They are Fantastic....

One thing I have found. In the item Editor, if you place an item on your toon that has a clicky effect, it says it's out of charges. For Instance. I drag & dropped a set of Fabled Journeyman's Boots on my toon and when I right click on it, it says it is out of charges. The item is clickable at level 1 so it's has nothing to do with the toons level.
Now, if I spawn an NPC and have them drop the same item as the loot, the clicky works just fine. I've done this on 2 different toons with the same result. See if you can duplicate this on your server.
This is on your latest version as of today.

Thanks again.
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  #3  
Old 02-11-2008, 05:16 PM
ChaosSlayer
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Join Date: May 2007
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George,
-1 means UNLIMITED charges
0 - well zero =) items usualy don't start with 0 zero, but may eventualy reach this

any other number above 0 are the actual number of charges. usualy potiosn have 1,5, or 10 charges, and soem old world items had some X number of charges on them
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  #4  
Old 02-11-2008, 10:03 PM
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trevius
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Added note:

If you set a clickie item to 0 charges and click it, the item will vanish.

Bug?:
For some reason with the latest download as of right now, even after I register the OCX like normally, if I click on the grid editor, it says that MSDATGRD.OCX isn't registered. Also, I am now able to edit the all/all (previously misc) items and copy them, which used to crash the program for me. But, now when I am trying to change the name of the item and click another field or hit enter for it to stick, the program crashes. I will keep messing with it to see if I can get it running properly.

Thanks again for all of your work GeorgeS! I don't know where we would be without you!
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Last edited by trevius; 02-12-2008 at 06:06 AM..
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  #5  
Old 02-12-2008, 05:37 AM
ChaosSlayer
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Quote:
Originally Posted by trevius View Post
Added note:

If you set a clickie item to 0 charges and click it, the item will vanish.
this one is a bug in emulator itself. The emulator at this time cannot tell diffirence between a consumeable potions which supose to "poof" when it reaches 0 charges and a normal item with 0 charges
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  #6  
Old 02-12-2008, 03:23 PM
GeorgeS
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Thanks for the maxcharges info. Now when you aquire the item, the charges are saved in inventory in field charges (I presume). So that seems simple. But if an item has infinite charges, what value goes in that field. It is an unsigned int, so no negatives are allowed. I'm a bit puzzled here.

I'm trying to make it so charges are editable in the editor.

GeorgeS
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  #7  
Old 02-12-2008, 04:12 PM
ChaosSlayer
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acording to DB maxcharges declared as:

maxcharges int(11) NOT NULL default '0'

and yeah -1 should be a legal value since otherwise item won't have unlimited charges
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