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  #1  
Old 04-09-2008, 06:45 AM
Furinex
Hill Giant
 
Join Date: Apr 2002
Location: Rochester, NY
Posts: 179
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Well I played a Rogue to max level on live and Hide/sneak NEVER made you move slower than a walk. and I mean its like im ensnared. Its bad. Ah well. Anyways, I ran the queries I found in your other thread about this and basically made all monsters unable to see invis.
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Old 04-09-2008, 07:14 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Furinex View Post
Well I played a Rogue to max level on live and Hide/sneak NEVER made you move slower than a walk. and I mean its like im ensnared. Its bad. Ah well. Anyways, I ran the queries I found in your other thread about this and basically made all monsters unable to see invis.
It's all part of the game - if there's a problem with sneak, they wil eventually get to it and fix it. Already, I'm sure the Devs and Programmers who read this, are thinking of ways.
If you make all NPCs not see Invisible, then you are killing the challenge in the game, which is already too easy.
I remember running through FM with INV on; everything went fine tell I ran too close to a forest giant, I'd get knocked by him, INV was off, now I had all the NPCs in FM pounding me, tell I either found a zone or got killed. This is FM: A place that is somewhat unsafe and you risk getting killed if you go there. You had to have a plan and some skill to play there and stay alive.
Take away the risk of getting killed, and it gets too easy and boring. Make yourself a GM and give all your friends GM powers (that's the ultimate "game too easy" way), A week later everyone is gone, and so is the server - I know because I've been there.
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  #3  
Old 04-11-2008, 03:51 AM
Furinex
Hill Giant
 
Join Date: Apr 2002
Location: Rochester, NY
Posts: 179
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Yeah, well I had to start somewhere, cause it wasnt like one specific area... it was everything. And in FM, as a rogue, I could run anywhere in there and not get caught. Anyways, im slowly putting things back to the way they should be.
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