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  #1  
Old 06-10-2008, 08:12 AM
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trevius
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Well, I didn't get any code working for greater than 16 char door names yet, but I did get a new wiki page added. Noting it here since it is door related. I tested every opentype and created a nice reference list with descriptions for anyone wanting to create their own doors. Here is the completed list:

http://www.eqemulator.net/wiki/wikka.php?wakka=OpenType

I still want to get the 16 char limit raised in the source, but I think I may need more help with it.
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Old 06-10-2008, 08:40 AM
Derision
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Quote:
Originally Posted by trevius View Post
I still want to get the 16 char limit raised in the source, but I think I may need more help with it.
The size of the door name appears to be set to 16 characters in the packet the server sends to the client, i.e. 16 characters is all the client will accept, in which case it can't be changed.
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  #3  
Old 06-10-2008, 03:15 PM
Angelox
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Quote:
Originally Posted by Derision View Post
The size of the door name appears to be set to 16 characters in the packet the server sends to the client, i.e. 16 characters is all the client will accept, in which case it can't be changed.
There are so many items that can be placed, but exist over the 16 character limit - would it be possible to upgrade the portion of source involving packets sent to the client?
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Old 06-10-2008, 03:34 PM
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I haven't had time to look into this a lot, but I noticed this:

Code:
struct Door_Struct
{
/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
/*0016*/ char    unknown0016[16];
So, if you change name to be name[32] I think it would be a good guess that the unknown0016[16] is actually the other half of the name. So... to keep from breaking the packet struct, you should remove the line that says /*0016*/ char unknown0016[16]; when you change the one above it to /*0000*/ char name[32];
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Old 06-10-2008, 04:08 PM
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Ahh, worth a shot! So, 2 parts of the packet would essentially become 1 but use the same space so that packet structure doesn't change?

I will see if I can get a compiler working on my windows pc so I can compile the source over and over testing each way without having to impact my players all night lol.

And to Derision; I think this should be adjustable because of the note in the comment below showing that it was previously set to 10 and it is now 16. So, if it can go from 10 to 16, it should be able to go higher.

Quote:
// Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
What S2K said makes alot of sense to me. Basically it sounds like that unknown packet is just set there to fill the gap of the missing 16 chars from the size of the name that should actually be 32. I bet there is actually nothing at all in that space currently and that is why it was able to be adjusted in the past. I wish that note from Daeken was a little clearer lol. I wonder if he means "subtracted the 6 from the unknown below which was previously 22 and added that to the name so it went from 10 to 16".
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  #6  
Old 06-10-2008, 06:15 PM
Aramid
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Quote:
Originally Posted by trevius View Post
I will see if I can get a compiler working on my windows pc so I can compile the source over and over testing each way without having to impact my players all night lol.
.
Trev, The DEV Kit will let you compile EQEMU. I've set it up on a machine and it works perfectly and you can register the Trial Version of VC++ Express 2005 for Free.

Here's the link. http://www.eqemulator.net/forums/showthread.php?t=25372
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  #7  
Old 06-10-2008, 06:42 PM
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Ya, I got the dev kit and have used it and it seemed to work ok I think. I did get alot of warnings about not being able to find certain things from some of the lib files like the zlib, but I didn't get any errors.

I will probably try it out again and see if I can get a windows server just for me to test on maybe tonight. I know it works for me to run on a second server from the same IP, but I am the only one able to connect to it (due to no port forwarding for port 9000 since it is used by my Linux server). Which is perfectly fine for testing purposes.

Maybe I can write a batch file to move all of the required files for the emu to run from the dev kit directory to my normal eqemu directory so I don't have to move them all manually each time. Should be pretty easy and I didn't think about that until now hehe.
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  #8  
Old 06-10-2008, 06:07 PM
Angelox
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Quote:
Originally Posted by Scorpious2k View Post
I haven't had time to look into this a lot, but I noticed this:

Code:
struct Door_Struct
{
/*0000*/ char    name[16];            // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade
/*0016*/ char    unknown0016[16];
So, if you change name to be name[32] I think it would be a good guess that the unknown0016[16] is actually the other half of the name. So... to keep from breaking the packet struct, you should remove the line that says /*0016*/ char unknown0016[16]; when you change the one above it to /*0000*/ char name[32];
We'll try this out in a while - tell ya what happened.
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