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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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  #1  
Old 06-12-2008, 05:56 AM
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trevius
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Ok, I just got done adding some more features to this unofficial release. You can find the new source here for 1110d:

http://stormhavenserver.com/download....7.0-1110d.zip

Here are the changes:

1. (Trevius and Scorpious2K) - Door names can now go beyond the 16 char limit to allow doors and other objects from later expansions to be used. The new max is 32 characters.

You can read more details about this in this post:

http://www.eqemulator.net/forums/showthread.php?t=25420

In order to use the new longer door names, you will have to add the following SQL:

Code:
ALTER TABLE `doors` MODIFY COLUMN `name` VARCHAR(32) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL;
2. (Derision) - New fear adjustment to cause mobs to flee at the correct rates instead of running very fast at certain percentages of health. More details can be found in this post:

http://www.eqemulator.net/forums/showthread.php?t=25435


3. (Derision) - The final update was an adjustment patch for azone, which helps the server define maps better for NPC pathing and falling through the ground issues.

Here are some more details:

Fixes a couple of instances where polys are missed out of a facelist, leaving 'holes' in the ground.
Handles the different size of the Vertex struct in V3 EQGs
Handles all the Titanium EQGs without the need for manual offset hacking
Includes geometry up to Z=3000 rather than Z=620 (Using Z=620 misses the higher parts of zones such
as Frontier Mountains and Dreadlands).

And the post on this subject can be found here:

http://www.eqemulator.net/forums/showthread.php?t=25369

This 1110d release includes these 3 new fixes as well as all previous custom code from the prior releases. I hope to get more added soon, but I will be on vacation starting noon today and won't be back until late next week.

Sorry, I don't have time to do the win32 version just yet, but I will try to get one done when I come back. Hopefully it will be packed with even more goodies hehe.

Oh and I have this up and running on my server and everything seems to be working perfectly so far. I will keep an eye out for any issues reported by my players or that I find myself and will post them here if any. But, I don't expect any.
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Old 06-12-2008, 11:10 AM
ChaosSlayer
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great work guys!
so when does this goes official? =)
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Old 06-12-2008, 01:51 PM
xxarthurxx
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Thanks much Trev, going to get this installed and running right away.
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Old 06-12-2008, 04:10 PM
Angelox
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Thanks a ton Trev - I plan to post your binaries with my database (at Rathe Forums) when I finally get the new AX_CLASSIC database ready for download, if that's OK with you.
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Old 06-13-2008, 12:25 AM
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Certainly fine with me lol. This stuff is open source and most of the code changes aren't even my own lol. All I am doing is trying to get some of the nice code features that people have posted and add them to the source.
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Old 06-13-2008, 12:58 AM
GeorgeS
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Great work!

Made the thread stickified so others can follow and keep track of the development easier.

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Old 06-14-2008, 02:26 PM
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I only see some of the changes listed here that I saw in the code, so to avoid missing ant in the changelog, could I get a list from you.

Otherwise I have this all ready to go.
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Old 06-14-2008, 02:46 PM
Angelox
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Quote:
Originally Posted by Scorpious2k View Post
I only see some of the changes listed here that I saw in the code, so to avoid missing ant in the changelog, could I get a list from you.

Otherwise I have this all ready to go.
I posted the door fixes in some diffs for you here;
http://www.eqemulator.net/forums/sho...3&postcount=25
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Old 06-14-2008, 02:55 PM
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Looks good. All I need is what all goes in the changelog.

I know the doors fix is there, I saw the /rewind code, the code to restrict number of connections from an IP address, the quest code to change race... anything else?

And let's make sure the people who did the work get the credit.

And that I don't miss any DB updates. I only see the one for doors.
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Old 06-14-2008, 03:07 PM
Angelox
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don't forget the flee fixes by Derision;
http://www.eqemulator.net/forums/sho...3&postcount=14

That post also has a few suggestions for the changelog I think doors is the only database fix
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Old 06-14-2008, 07:09 PM
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Should all be in 1111.

Nice work everyone!!
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