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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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  #16  
Old 06-12-2008, 01:51 PM
xxarthurxx
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Thanks much Trev, going to get this installed and running right away.
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  #17  
Old 06-12-2008, 04:10 PM
Angelox
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Thanks a ton Trev - I plan to post your binaries with my database (at Rathe Forums) when I finally get the new AX_CLASSIC database ready for download, if that's OK with you.
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  #18  
Old 06-13-2008, 12:25 AM
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Certainly fine with me lol. This stuff is open source and most of the code changes aren't even my own lol. All I am doing is trying to get some of the nice code features that people have posted and add them to the source.
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  #19  
Old 06-13-2008, 12:58 AM
GeorgeS
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Great work!

Made the thread stickified so others can follow and keep track of the development easier.

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  #20  
Old 06-14-2008, 02:26 PM
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I only see some of the changes listed here that I saw in the code, so to avoid missing ant in the changelog, could I get a list from you.

Otherwise I have this all ready to go.
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  #21  
Old 06-14-2008, 02:46 PM
Angelox
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Quote:
Originally Posted by Scorpious2k View Post
I only see some of the changes listed here that I saw in the code, so to avoid missing ant in the changelog, could I get a list from you.

Otherwise I have this all ready to go.
I posted the door fixes in some diffs for you here;
http://www.eqemulator.net/forums/sho...3&postcount=25
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  #22  
Old 06-14-2008, 02:55 PM
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Looks good. All I need is what all goes in the changelog.

I know the doors fix is there, I saw the /rewind code, the code to restrict number of connections from an IP address, the quest code to change race... anything else?

And let's make sure the people who did the work get the credit.

And that I don't miss any DB updates. I only see the one for doors.
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  #23  
Old 06-14-2008, 03:07 PM
Angelox
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don't forget the flee fixes by Derision;
http://www.eqemulator.net/forums/sho...3&postcount=14

That post also has a few suggestions for the changelog I think doors is the only database fix
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  #24  
Old 06-14-2008, 07:09 PM
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Should all be in 1111.

Nice work everyone!!
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  #25  
Old 06-17-2008, 02:14 PM
Angelox
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Just making sure you saw this post scorp;
http://www.eqemulator.net/forums/sho...1&postcount=27
I don't think the doors will work right unless this is there too.
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  #26  
Old 06-17-2008, 07:38 PM
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Quote:
Originally Posted by Angelox View Post
Just making sure you saw this post scorp;
http://www.eqemulator.net/forums/sho...1&postcount=27
I don't think the doors will work right unless this is there too.
Thanks. Will have the source updated in a few minutes.
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