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Development::Bots Forum for bots. |

08-09-2008, 08:38 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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I meant, host plays a cleric; make the spells Enchanter/Cleric usuable; but your solution makes more sense.
I played a little more on PEQ: Grand Creation without a problem, it's just The Realm; if I screwed up the bot install some how, would that do it, or would I just have problems when I get into the game and try to use the Bot Commands?
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08-10-2008, 03:01 AM
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Fire Beetle
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Join Date: Jan 2008
Posts: 8
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Congdar and all others working on this project,
I love the work done it is fantastic and keep going cant wait to see the new spells the bots will do.
Just a quick question do the bots get any AAs and if not will this be implemented at all
:P
John Black
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08-10-2008, 09:59 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I just tried this out (took me long enough!), and I gotta say, this is really great stuff. Magoth78, you truly made a 'home box' version of Everquest!
Before, it was pretty much impossible to achieve ubber levels alone (with out 'pimping' your character and the #commands). I played characters like Necros, that could solo up to a decent level.
But now, I can play whatever character with no problems, probably take on anything in the game, without having to cheat.
I added it to what I have, see if I can't come up with some new ideas too.
I've always been highly impressed at all the amazing talent that floats around these forums. I'm glad I learned MySql, Perl, and even some C, even if it was just to better appreciate what all of you have done with this project.
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08-10-2008, 02:29 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by johnblack100
Just a quick question do the bots get any AAs and if not will this be implemented at all
:P
John Black
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I have coded many AA's for the bots and will be implementing more as I can. I just finished up with Shaman and Druid spells and im testing the Paladin spells now. Getting closer to release. 
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08-10-2008, 02:35 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
I played a little more on PEQ: Grand Creation without a problem, it's just The Realm; if I screwed up the bot install some how, would that do it, or would I just have problems when I get into the game and try to use the Bot Commands?
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To play on The Realm you don't need to install bot code, just Titanium. I wish I could help you with your connection issues. I can connect to both The Realm and Grand Creation.(Grand Creation doesn't have bots)
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08-10-2008, 03:50 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Yeah, it's very odd.
Right now: When I connect to grand creation, I can log in no problem 100% of the time.
When I try to connect to The Realm, about 75% of the time, I get booted to log in screen. Another...15%? of the time I can get to character creation, but can't log in. I got in once, levelled a character to 10, died (lost 2 levels) and then got booted at that point - I've been trying to get on a few times since, without luck.
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08-10-2008, 04:01 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Grrr on the 5 minute edit timer, I forgot to mention: Bots worked perfectly and smoothly during that time frame, up to level 10. The only thing I had trouble with was having an ogre in my party - they were big, and my bots stood together, so I had to kill it to give my other bots items. But that's pretty minor an issue; now I just make sure I have 10-12 items ready to transfer when I spawn them all, and spawn up the ogre last.
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08-10-2008, 09:35 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Ikeren
Grrr on the 5 minute edit timer, I forgot to mention: Bots worked perfectly and smoothly during that time frame, up to level 10. The only thing I had trouble with was having an ogre in my party - they were big, and my bots stood together, so I had to kill it to give my other bots items. But that's pretty minor an issue; now I just make sure I have 10-12 items ready to transfer when I spawn them all, and spawn up the ogre last.
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You can spread them out with the 'guard' command - if the Ogre is a fighter type, it's even easier ; use 'guard' then send him out to kill (attack) something, when he's done, he'll stand where he finished, away from the group (the casters stay put, when in guard mode).
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08-11-2008, 11:57 AM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Alright, I've been playing around on The Realm server, got a cleric to 43.
1) Exp wasn't properly coded, so I levelled incredibly fast. Would it make more sense to code the bots to absorb a proper amount of exp, rather than rely on the server?
2) In general, very few things were ever a challenge. Constant pulls of 3-5 blue cons in The Warrens, Crushbone, Unrest, Mistmoore, Lower Guk were all no problem, despite terrible gear.
3) In Unrest, The Hole, and Mistmoore, I got crazy trains. As if a mob had wandered away type of thing - 50 mob agro. Is that a problem with EQ Bots or PEQ's pathing?
4) I get a lot of crash to server (25% of zoning), and lots of times (75%?) char screen boots me to log in screen. Makes it quite unstable.
Looks good otherwise. Going to keep fooling around. It's a lot of fun, and really well done.
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08-11-2008, 01:34 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Figured out the trains thing: Once either I or my Enchanter hit 44, the entire zone aggros on us.
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08-11-2008, 02:20 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
Alright, I've been playing around on The Realm server, got a cleric to 43.
1) Exp wasn't properly coded, so I levelled incredibly fast. Would it make more sense to code the bots to absorb a proper amount of exp, rather than rely on the server?
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Exp isn't split for bots. You would get the same exp solo or with bots, but The Realm does have 1.5X exp anyway.
Quote:
Originally Posted by Ikeren
2) In general, very few things were ever a challenge. Constant pulls of 3-5 blue cons in The Warrens, Crushbone, Unrest, Mistmoore, Lower Guk were all no problem, despite terrible gear.
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Dang, I can't please everyone. I previously beefed up the bots from complaints they were too weak, but I gotta think that blue cons with a group of bots or a group of real people is gonna be fairly easy anyway.
Quote:
Originally Posted by Ikeren
3) In Unrest, The Hole, and Mistmoore, I got crazy trains. As if a mob had wandered away type of thing - 50 mob agro. Is that a problem with EQ Bots or PEQ's pathing?
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Bots don't generate aggro by themselves since they don't have faction, but Mistmoore is a train station on it's own, not sure about the Hole.
Quote:
Originally Posted by Ikeren
4) I get a lot of crash to server (25% of zoning), and lots of times (75%?) char screen boots me to log in screen. Makes it quite unstable.
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I don't have these problems. I've seen in logs that some people keep sending unknown opcodes continuously in a stream and this causes connection issues for them. My friend and I play frequently and our connections do not send this opcode stream I'm seeing with some people.
[08.10. - 09:09:19] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:19] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[08.10. - 09:09:19] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:19] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[08.10. - 09:09:20] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:20] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[08.10. - 09:09:20] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:20] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
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Quote:
Originally Posted by Ikeren
Looks good otherwise. Going to keep fooling around. It's a lot of fun, and really well done.
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I find it quite fun as well, keep the bug reports coming in.
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