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Development::Bots Forum for bots. |

08-10-2008, 04:01 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Grrr on the 5 minute edit timer, I forgot to mention: Bots worked perfectly and smoothly during that time frame, up to level 10. The only thing I had trouble with was having an ogre in my party - they were big, and my bots stood together, so I had to kill it to give my other bots items. But that's pretty minor an issue; now I just make sure I have 10-12 items ready to transfer when I spawn them all, and spawn up the ogre last.
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08-10-2008, 09:35 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Ikeren
Grrr on the 5 minute edit timer, I forgot to mention: Bots worked perfectly and smoothly during that time frame, up to level 10. The only thing I had trouble with was having an ogre in my party - they were big, and my bots stood together, so I had to kill it to give my other bots items. But that's pretty minor an issue; now I just make sure I have 10-12 items ready to transfer when I spawn them all, and spawn up the ogre last.
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You can spread them out with the 'guard' command - if the Ogre is a fighter type, it's even easier ; use 'guard' then send him out to kill (attack) something, when he's done, he'll stand where he finished, away from the group (the casters stay put, when in guard mode).
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08-11-2008, 11:57 AM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Alright, I've been playing around on The Realm server, got a cleric to 43.
1) Exp wasn't properly coded, so I levelled incredibly fast. Would it make more sense to code the bots to absorb a proper amount of exp, rather than rely on the server?
2) In general, very few things were ever a challenge. Constant pulls of 3-5 blue cons in The Warrens, Crushbone, Unrest, Mistmoore, Lower Guk were all no problem, despite terrible gear.
3) In Unrest, The Hole, and Mistmoore, I got crazy trains. As if a mob had wandered away type of thing - 50 mob agro. Is that a problem with EQ Bots or PEQ's pathing?
4) I get a lot of crash to server (25% of zoning), and lots of times (75%?) char screen boots me to log in screen. Makes it quite unstable.
Looks good otherwise. Going to keep fooling around. It's a lot of fun, and really well done.
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08-11-2008, 01:34 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Figured out the trains thing: Once either I or my Enchanter hit 44, the entire zone aggros on us.
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08-11-2008, 01:58 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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It's definitely the enchanter, so there is a spell bug at 44 with enchanters, or something.
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08-11-2008, 02:20 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
Alright, I've been playing around on The Realm server, got a cleric to 43.
1) Exp wasn't properly coded, so I levelled incredibly fast. Would it make more sense to code the bots to absorb a proper amount of exp, rather than rely on the server?
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Exp isn't split for bots. You would get the same exp solo or with bots, but The Realm does have 1.5X exp anyway.
Quote:
Originally Posted by Ikeren
2) In general, very few things were ever a challenge. Constant pulls of 3-5 blue cons in The Warrens, Crushbone, Unrest, Mistmoore, Lower Guk were all no problem, despite terrible gear.
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Dang, I can't please everyone. I previously beefed up the bots from complaints they were too weak, but I gotta think that blue cons with a group of bots or a group of real people is gonna be fairly easy anyway.
Quote:
Originally Posted by Ikeren
3) In Unrest, The Hole, and Mistmoore, I got crazy trains. As if a mob had wandered away type of thing - 50 mob agro. Is that a problem with EQ Bots or PEQ's pathing?
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Bots don't generate aggro by themselves since they don't have faction, but Mistmoore is a train station on it's own, not sure about the Hole.
Quote:
Originally Posted by Ikeren
4) I get a lot of crash to server (25% of zoning), and lots of times (75%?) char screen boots me to log in screen. Makes it quite unstable.
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I don't have these problems. I've seen in logs that some people keep sending unknown opcodes continuously in a stream and this causes connection issues for them. My friend and I play frequently and our connections do not send this opcode stream I'm seeing with some people.
[08.10. - 09:09:19] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:19] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[08.10. - 09:09:19] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:19] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[08.10. - 09:09:20] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:20] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[08.10. - 09:09:20] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:20] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
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Quote:
Originally Posted by Ikeren
Looks good otherwise. Going to keep fooling around. It's a lot of fun, and really well done.
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I find it quite fun as well, keep the bug reports coming in.
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08-11-2008, 03:55 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Quote:
Exp isn't split for bots. You would get the same exp solo or with bots, but The Realm does have 1.5X exp anyway.
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Heh, I do understand that, I was saying; would it be possible to split the exp for bots? Rather than you getting 100% of the exp, make it like a normal group of players, you get 120% exp/6 (if that was the standard group exp bonus, I think it was).
As for challenge...good point. The bots also are significantly weaker close to 50 when they are all still in cloth, so maybe it was just at low level.
As for bots generating aggro, make yourself a group with a level 43 enchanter on the realm and level to 44. As soon as you do the update on the enchanter, the entire zone will agro. I had it happen in Eastern Wastes, so it isn't dungeon only.
Any idea how to fix the OP code?
A few more bugs:
Blessing of Faith (Cleric Spell Haste buff) gives these errors:
Unknown Spell effect 127 in spell Blessing of Faith (id 3576)
Unknown Spell effect 134 in spell Blessing of Faith (id 3576)
Unknown Spell effect 139 in spell Blessing of Faith (id 3576)
Unknown Spell effect 143 in spell Blessing of Faith (id 3576)
Unknown Spell effect 137 in spell Blessing of Faith (id 3576)
Unknown Spell effect 311 in spell Blessing of Faith (id 3576)
In Lower Guk, Dead Side, A Ghoul Cavalier spawns both in his room, his normal spawn point, and as a wanderer outside the Executioner's Room.
Two copies of the reanimated hand spawn at the same time, in the same place.
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08-11-2008, 04:28 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
Heh, I do understand that, I was saying; would it be possible to split the exp for bots? Rather than you getting 100% of the exp, make it like a normal group of players, you get 120% exp/6 (if that was the standard group exp bonus, I think it was).
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I didn't realize this isnt already the case. Are you sure?
Quote:
Originally Posted by Ikeren
As for bots generating aggro, make yourself a group with a level 43 enchanter on the realm and level to 44. As soon as you do the update on the enchanter, the entire zone will agro. I had it happen in Eastern Wastes, so it isn't dungeon only.
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I'll have to take a look at this enchanter thing.
Quote:
Originally Posted by Ikeren
Any idea how to fix the OP code?
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no, sorry.
Quote:
Originally Posted by Ikeren
A few more bugs:
Blessing of Faith (Cleric Spell Haste buff) gives these errors:
Unknown Spell effect 127 in spell Blessing of Faith (id 3576)
Unknown Spell effect 134 in spell Blessing of Faith (id 3576)
Unknown Spell effect 139 in spell Blessing of Faith (id 3576)
Unknown Spell effect 143 in spell Blessing of Faith (id 3576)
Unknown Spell effect 137 in spell Blessing of Faith (id 3576)
Unknown Spell effect 311 in spell Blessing of Faith (id 3576)
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This isn't bot related, the spell isn't supported yet in the emu but I hope it gets supported soon.
Quote:
Originally Posted by Ikeren
In Lower Guk, Dead Side, A Ghoul Cavalier spawns both in his room, his normal spawn point, and as a wanderer outside the Executioner's Room.
Two copies of the reanimated hand spawn at the same time, in the same place.
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...also not bot related, probably database related
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08-11-2008, 06:44 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Quote:
I didn't realize this isnt already the case. Are you sure?
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Reasonably. I went from 5-50 in about 8 hours, which I don't think is normal, even at 1.5 times exp.
Spell: Okay
Odd Spawns: I figured.
Next one: Upon zoning PoK to Neq forest, I end up in the ground and unable to move. I'm testing EC to Neq now.
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08-11-2008, 06:48 PM
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Forum Guide
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Join Date: Jul 2005
Posts: 468
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Quote:
Originally Posted by Ikeren
Next one: Upon zoning PoK to Neq forest, I end up in the ground and unable to move. I'm testing EC to Neq now.
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Thats probably a zone file issue... Everquest revamped many zones after Titanium, and we're not using them in the emulator.
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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08-11-2008, 07:01 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Yep, you're right, didn't work from EC, either. Any ideas of how to fix?
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08-11-2008, 11:51 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Alright, I tried to do Vox. I sat and built my entire raid for about an hour in the same place (took a while). As soon as I grouped with an enchanter, vox and the rest of the zone came slamming into me.
Nobody else having this happen?
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08-12-2008, 09:24 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
Yep, you're right, didn't work from EC, either. Any ideas of how to fix?
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The Nektulous Forest used is the old version. Please see: http://projecteq.net/phpBB2/viewtopi...14e3cb02b438b6 for more information
Quote:
Originally Posted by Ikeren
Alright, I tried to do Vox. I sat and built my entire raid for about an hour in the same place (took a while). As soon as I grouped with an enchanter, vox and the rest of the zone came slamming into me.
Nobody else having this happen?
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Yeah, strange it only happens with the Enchanter. I'm still debugging it, can't see anything out of the ordinary except the zone wide aggro.
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08-12-2008, 01:15 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Level 52 beastlord won't summon it's pet; presumably all pet spells got bumped from priority?
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08-12-2008, 01:29 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
Level 52 beastlord won't summon it's pet; presumably all pet spells got bumped from priority?
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I haven't done the beastlord spell list yet.
1 Warrior - no spell list
2 Cleric - done
3 Paladin - done
4 Ranger - not done
5 Shadow Knight - in progress
6 Druid - done
7 Monk - no spell list
8 Bard - not done
9 Rogue - no spell list
10 Shaman - done
11 Necromancer - done
12 Wizard - done
13 Magician - done
14 Enchanter - done
15 Beastlord - not done
16 Berserker - no spell list
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