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Old 05-16-2009, 08:32 PM
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ChaosSlayerZ
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Quote:
Originally Posted by Congdar View Post
What other things would you like to have a rule to turn off?
if I actualy start makign a list- it may get sizeable
Few months ago we allready had a discussion about hard coded weapon bonus dmg
Overall things like unique AA handling, build-in racial/class bonuses, combat formulas- all that should be controllable from DB rather than sit inside the source code. (thankfuly as of recent times many thinngs are and it pleases me)

BUt I am always on guard versus evil atempts at hard coding
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Old 05-16-2009, 08:40 PM
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While I see points on both sides of the argument, I still think PEQ and EQLive should be the priority for code in EQEmu. Custom servers should still be custom EQ servers, and the more generic the server gets, the more this project becomes like a generic MMO engine. If that is what you want, you can get some for free or for a decent price that can be as general or specific as you want them.

I think we currently give plenty of customization options, but within reason. The more and more options that get added, the harder and harder the source is going to get to manage and the more database hits you will be getting for rule checks and what-not, which could build up to be some serious performance hits. This project wasn't designed from the ground up to be a generic MMO server, so it would take almost a complete rewrite to make it into one. I think we need to pick and chose our battles for customization. Anything within reason will not be turned down. But at the same time, I don't want to see 1000+ rules ever, and if ChaosSlayer had his way evertime, we would already be exceeding that amount :P
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Old 05-16-2009, 08:52 PM
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Originally Posted by trevius View Post
Anything within reason will not be turned down. But at the same time, I don't want to see 1000+ rules ever, and if ChaosSlayer had his way evertime, we would already be exceeding that amount :P
oh Trev don't scare people off like that. I think i REALY stick out for custom rule like total of 2 times before

In in this specific case with Sky - I am VERY firm- the feature which about to be implemented feels like a zone script event and should realy be handled as one.
Afterall- we didn't hardcoded "no levitation" into all the dungeons - there was better way around which didn't step on anyones toes

The major diffirent betwin doing everything LIVE way and doing it the custom way is that, if its done the LIVE way - this feature is dead locked for all eternity. If its done custom way - you can stil produce same result as LIVE, but it also gives FREEDOM to everyone of doing it difirently or not doing at all.

Customization - is freedom for everyone. LIVE- only benefits LIVE
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