While I see points on both sides of the argument, I still think PEQ and EQLive should be the priority for code in EQEmu. Custom servers should still be custom EQ servers, and the more generic the server gets, the more this project becomes like a generic MMO engine. If that is what you want, you can get some for free or for a decent price that can be as general or specific as you want them.
I think we currently give plenty of customization options, but within reason. The more and more options that get added, the harder and harder the source is going to get to manage and the more database hits you will be getting for rule checks and what-not, which could build up to be some serious performance hits. This project wasn't designed from the ground up to be a generic MMO server, so it would take almost a complete rewrite to make it into one. I think we need to pick and chose our battles for customization. Anything within reason will not be turned down. But at the same time, I don't want to see 1000+ rules ever, and if ChaosSlayer had his way evertime, we would already be exceeding that amount :P
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