Quote:
Originally Posted by cavedude
As for the code, I agree that it should be customizable but not to the point where the main focus of this project (emulating EverQuest) is lost. .
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Cavedude, Emulating Everquest so it allows us to play everquest is the goal of everyone here. The diffirence is HOW we want to play everquest.
The main purpose of the server code is to allow us utilize the client resourses - such as the game engine and graphics. Everything else is secondary.
MANY people who have quit EQ and now here is because they could not stand the way SONY was handlign things INCLUDING how they handled the content given resources they have.
Why did project started in the first place? Cuase someone was not happy with the original.
Look which servers have top popularity among emu players:
Stormhaven - custom content
Scars of Amerous - custom content
Raid Addicts - very custom content
Shards of Delaya - ok given not part of this community- but LARGEST population of any eq-emulation - ultra custom content
Do people realy want to play the same old game over and over and over, the same zones and kill the same exact orc pawn in crushbone for zillionth time?
Think why games like StarCrat and warCraft 3 have outlived themselves? Cuase they came with EDITORS so powerful that allowed people to make their game and complitly diffirent from original.
If those game would not have those editors - they would die out and be forgotten in 5-6 month after release once the hype was over - which has happened with every other game in history.
Learn from this lesson.
Now think what would have happened if SONy had never made Kunark expansion - most of peopel here would never even herd of eq1 cuase it would have been long dead and forgotten.
And the only reason eq1 stil active today (despite loosing majority of its population when eq2/wow came out) - is cuase sony keeps poping out NEW content every 8 month.
Essentialy what I want to do - is to give people NEW content (and I am sure that MANY custom server devs want the same thing), but if dreadful spirit of "how things were on live" keeps hanging around, I will eventualy fail.
Now If we could please get back to the original topic- I want to once again point out that hardcoding somethign like this (pets in Sky) is like hardcoding "no leviation" for dungeons. The feature is a "zone content" - and not a part of the global gameplay, and should be handled via zone script. And I think that Trev has shown as a direction of how to do it.
Think about dozens of things a user of the Emu WON'T be able to do if this fetaure is hard coded, just becuase it was one little special on LIVE.
Yet it will ruin the options of doing what we want with the game for the rest of us.