Quote:
Originally Posted by Secrets
No idea on why they think that; I never claimed it, just people on IRC are thinking that. Sorry if I offended you, but it's just the IRC crowd presently that are thinking that (and it's because of the fact that people implement the AAs hardcoded in code, amongst other things. I know you guys are innocent bystanders.)
I know we are talking about code that gets in, and most of that is related to making the server work torwards live, which ironically is what PEQ is doing database wise. I just think the *code* needs to take a different direction than it currently is, not the database and quests.
I seriously like the idea of emulating live. It's a wonderful idea. I just don't want this project to *only* do that.
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Sorry if I overreacted. Not a great day here for me, and I don't like people misusing the PEQ name.
AAs and spells, you know I would love to see a database or script based system for those, so the effects can be changed on the fly. I think EQ2Emu has a system like that using LUA and it could be pretty nifty. But, the thing is somebody has to write it! That's all it takes, really.
As for the code, I agree that it should be customizable but not to the point where the main focus of this project (emulating EverQuest) is lost. I think the community is doing a great deal to allow this. We have bots in the code, TONS of rules, and just about everything is open source around here allowing anybody to change stuff as they wish. If just emulating EverQuest was what happens here, then we would have no need for rules, and things like the bots would never ever see SVN.