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Old 05-17-2009, 12:32 PM
Congdar
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Dibalamin View Post
Trev, I've never been able to run a script on a pet with sub EVENT_SPAWN...I eventually had to cave and start the timer in spawn and have the sub EVENT_TIMER add the gear.

Not clean but effective.
The second to the last line in Mob::MakePet() is entity_list.AddNPC(npc); and if you change it to entity_list.AddNPC(npc, true, true); and then put your code back into EVEN_SPAWN from EVENT_TIMER it will work.

Quote:
Originally Posted by Dibalamin View Post
I've already blocked the spells in sky that aren't supposed to be there, that isn't a big deal for me & I tried remodeling the mobs just for Sky, big fat failure. From a development standpoint, I think source is the right fix for this issue if live emulation is the target.
There had to be over 50 non-air pet spells for the magicain that you had to add to the table. could you share that sql?
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