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  #1  
Old 06-26-2009, 08:16 PM
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ChaosSlayerZ
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KLS, but does Emu code actualy sees the diffirence between frenzy range and assist range?


Also could someone clearfy what then "harmony" value does, since these allready seem to cover both effects?
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  #2  
Old 06-26-2009, 08:28 PM
gaeorn
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Quote:
Originally Posted by KLS View Post
The reason is to do the range check without the square root.
I see. Still, I think the frenzy and reaction radius effects are reversed.

Quote:
Originally Posted by ChaosSlayerZ View Post
KLS, but does Emu code actualy sees the diffirence between frenzy range and assist range?


Also could someone clearfy what then "harmony" value does, since these allready seem to cover both effects?
In answer to your first question, yes the code does different effects for both. In answer to the second, the SE_Harmony effect currently reduces the aggro radius of the mob, but does not reduce the assist radius of the mob.
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Old 06-26-2009, 08:51 PM
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Originally Posted by gaeorn View Post
I see. Still, I think the frenzy and reaction radius effects are reversed.

.
well we can test this easily enough by making 2 custom spells one just with frenzy and one just with lull.

Quote:
In answer to your first question, yes the code does different effects for both. In answer to the second, the SE_Harmony effect currently reduces the aggro radius of the mob, but does not reduce the assist radius of the mob.
ok so then:

Frenzy Radius - distance from which mob will agro
Lull - distance from which mob will assist
Harmony - ALSO distance from which mob will agro?

so Harmony just repeats Frenzy range effect?
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  #4  
Old 06-26-2009, 09:00 PM
gaeorn
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Originally Posted by ChaosSlayerZ View Post
well we can test this easily enough by making 2 custom spells one just with frenzy and one just with lull.
Great, except which one is supposed to do what on live? The problem isn't knowing which does what on the emulator. One can look at the code and see that reaction radius = harmony = aggro radius and frenzy radius = assist radius. How do you propose we make those custom spells on live? That is where we need to figure it out.

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Originally Posted by ChaosSlayerZ View Post
ok so then:

Frenzy Radius - distance from which mob will agro
Lull - distance from which mob will assist
Harmony - ALSO distance from which mob will agro?

so Harmony just repeats Frenzy range effect?
Harmony and lull are both aggro radius and frenzy is assist radius according to the emulator code. I suspect harmony and frenzy should be reversed to match live.
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  #5  
Old 06-26-2009, 09:23 PM
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Quote:
Originally Posted by gaeorn View Post
Great, except which one is supposed to do what on live? The problem isn't knowing which does what on the emulator. One can look at the code and see that reaction radius = harmony = aggro radius and frenzy radius = assist radius. How do you propose we make those custom spells on live? That is where we need to figure it out.


Harmony and lull are both aggro radius and frenzy is assist radius according to the emulator code. I suspect harmony and frenzy should be reversed to match live.
wait wait, you saying yourself in that post that Frenzy radius effect was removed from OoW+ lulls.
you also saying that effects on emu are reversed.

which means if we take a LULL only spell and it does NOT lull - then you have proved that emu uses these effects in reverse.
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  #6  
Old 06-26-2009, 09:20 PM
KLS
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Honestly it's code that I haven't ever really touched, it was like that when I got here and other than some minor changes it's mostly the same.

If something didn't work right it wouldn't completely surprise me.
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  #7  
Old 06-26-2009, 09:35 PM
gaeorn
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Quote:
Originally Posted by ChaosSlayerZ View Post
wait wait, you saying yourself in that post that Frenzy radius effect was removed from OoW+ lulls.
you also saying that effects on emu are reversed.

which means if we take a LULL only spell and it does NOT lull - then you have proved that emu uses these effects in reverse.
I don't see how this tells us what the effects actually are on live, which is all we need to know. In any case, I am already pretty sure the two effects are reversed on the emulator.

Quote:
Originally Posted by KLS View Post
Honestly it's code that I haven't ever really touched, it was like that when I got here and other than some minor changes it's mostly the same.

If something didn't work right it wouldn't completely surprise me.
I'm going to do a bit more research to back up my theory that the effects are reversed before I post patches to swap the two around.
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  #8  
Old 06-26-2009, 09:48 PM
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Quote:
Originally Posted by gaeorn View Post
I don't see how this tells us what the effects actually are on live, which is all we need to know. In any case, I am already pretty sure the two effects are reversed on the emulator.
i will trust Alakhazam on this and go with Ala shows as frenzy and lull

look

http://everquest.allakhazam.com/db/s...&action=search

you see that lower level spells all have:

Frenzy Radius
Reaction Radius

then you see Pacify added (whats that do now?)

then on lev 67 Placate spell you see 2 of effects dissapear and only Reaction Radius remains.

this spell IS in Titanium spell list.
So take this spell, run Emu and cast it. - see which of the two it reduces.
Here is your answer.
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  #9  
Old 06-26-2009, 10:03 PM
gaeorn
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Quote:
Originally Posted by ChaosSlayerZ View Post
i will trust Alakhazam on this and go with Ala shows as frenzy and lull

look

http://everquest.allakhazam.com/db/s...&action=search

you see that lower level spells all have:

Frenzy Radius
Reaction Radius

then you see Pacify added (whats that do now?)

then on lev 67 Placate spell you see 2 of effects dissapear and only Reaction Radius remains.

this spell IS in Titanium spell list.
So take this spell, run Emu and cast it. - see which of the two it reduces.
Here is your answer.
You simply are not understanding me. I KNOW what it does in the emulator. I've read the c++ code for it already.

What I DON'T know is:
On live, is reaction radius the aggro radius or the assist radius? The same for frenzy radius. Does it affect aggro or assist radius on live?

I don't see how doing anything at all on the emulator will answer that since the emulator could be wrong.
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