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Originally Posted by gaeorn
I see. Still, I think the frenzy and reaction radius effects are reversed.
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well we can test this easily enough by making 2 custom spells one just with frenzy and one just with lull.
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In answer to your first question, yes the code does different effects for both. In answer to the second, the SE_Harmony effect currently reduces the aggro radius of the mob, but does not reduce the assist radius of the mob.
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ok so then:
Frenzy Radius - distance from which mob will agro
Lull - distance from which mob will assist
Harmony - ALSO distance from which mob will agro?
so Harmony just repeats Frenzy range effect?