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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 07-07-2009, 12:24 AM
vales
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Join Date: May 2006
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This was also posted in the EQOffline section and I just remembered it.

Code:
Aggro:SmartAggroList	TRUE	Mob uses hate list check to attack targets.
The above statement where is says TRUE should be changed to FALSE if you are using bots and want them to hold their own aggro.

For example, if you are playing a caster class and have a Warrior bot that can't hold aggro even though it's taunting, you want to change it to FALSE so it can. This way, the bots generate their own hate list and mobs can target them as if they were players, accordingly.
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  #2  
Old 07-07-2009, 11:30 AM
gaeorn
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The above rule improves the aggro for bots, but does not entirely resolve it. A better solution would be a code change to optionally have bots treated the same as clients for the purposes of aggro. It's on my to do list to implement a rule for exactly this.
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  #3  
Old 07-07-2009, 05:33 PM
vales
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Ah, thanks for clearing that up.

Would revision 751 be something along those lines?
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  #4  
Old 07-07-2009, 06:07 PM
gaeorn
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I've not implemented anything like that in the code yet. However, if you want to force it on your server, you can make changes to HateList::GetTop in zone/hate_list.cpp.
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  #5  
Old 07-07-2009, 06:09 PM
gaeorn
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WildcardX is rewriting the bot code to clean it up. A portion of that work was rev 751, but he still has further to go.
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  #6  
Old 07-07-2009, 06:52 PM
vales
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Awesome. Can't wait.

I'll most likey just sit tight. If I break something now, I seriously think I'd be up the creek without a paddle to save my sorry butt. :P
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