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  #1  
Old 05-18-2011, 03:43 PM
Robregen
Developer
 
Join Date: May 2011
Posts: 109
Default

Yes, there were back but since Fippy Darkpaw TLP went live. Many players were getting stuck in OoT and/or boat were not operating as intended. So SoE just put the TL back in place last month. As of now, it's still a problem with boats.
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  #2  
Old 08-26-2011, 03:11 PM
BaobobMiller
Fire Beetle
 
Join Date: Jul 2011
Posts: 1
Default Live boats

The only problem with the boats on live is that SOE is too damn lazy to fix the pathing... the boat model they have is solid as a rock. and you can ride it all day if you want to keep swimming back to catch it... Taking it from Erudin for example gets you to the island just fine... but when the boat leaves the island on it's way back to Qeynos it runs through the zone wall and then warps back on path (without you).

When returning from Qeynos the boat works just fine as well... again until it leaves the dock at the island and promptly wails right through the island itself.

The point about the "editing" the models that was made earlier is completely valid... we have solid character models shaped like boats that can be used. such as the "viking" ship that is used on p99.

No one is talking about "painting" the boats there talking about re-building or rather updating the structure using something tried tested and true... like 3ds max.
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  #3  
Old 11-25-2011, 06:24 PM
EQstarr
Sarnak
 
Join Date: Jun 2005
Posts: 57
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Is there a way to export the Sirens Bane boat model to see how it was built and textured, and then create a whole new boat from scratch in 3DsMax with the same layout and textures to replace the faulty one?
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  #4  
Old 11-26-2011, 01:54 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by EQstarr View Post
Is there a way to export the Sirens Bane boat model to see how it was built and textured, and then create a whole new boat from scratch in 3DsMax with the same layout and textures to replace the faulty one?
Probably, just no one's done it yet. It would require making the animations for the boat too, which no one has currently done.
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  #5  
Old 11-26-2011, 01:40 PM
EQstarr
Sarnak
 
Join Date: Jun 2005
Posts: 57
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Quote:
Originally Posted by Secrets View Post
Probably, just no one's done it yet. It would require making the animations for the boat too, which no one has currently done.
Well,there is a 30 day trial of 3dsmax here:

http://usa.autodesk.com/3ds-max/trial/

I'm willing to give it a shot, if someone could give me instructions on how to export the Sirens Bane / Sea King ship model and textures.
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  #6  
Old 11-26-2011, 11:35 PM
501st
Sarnak
 
Join Date: Jan 2009
Location: Virginia
Posts: 51
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If you're comfortable using newer boats there's four that, as of last time I checked, work fine. In fact I believe they are the models Sony used to replace the old boats recently and I know they used them in TBS.

Quote:
533-Boat-Non global-shi.eqg
550-Merchant Ship-Non global-b04.eqg
551-Pirate Ship-Non global-b05.eqg
552-Ghost Ship-Non global-b06.eqg
-Miku/Danyelle
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  #7  
Old 01-09-2012, 12:28 AM
EQstarr
Sarnak
 
Join Date: Jun 2005
Posts: 57
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Quote:
Originally Posted by 501st View Post
If you're comfortable using newer boats there's four that, as of last time I checked, work fine. In fact I believe they are the models Sony used to replace the old boats recently and I know they used them in TBS.



-Miku/Danyelle
I tried these in Qeynos, but all I got was a human model. I tried male, female, and neuter.
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