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Old 07-29-2012, 09:33 PM
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devn00b
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Quote:
Originally Posted by hexluther View Post
Is EQEmu still a 32 bit application (meaning, will it take advantage of 64 bit, whatever those advantages are precisely -- I can only assume 64 bit is better than 32 bit in performance if not, please do set me straight)?

Under what conditions does EQEmu have to be recompiled? (I simply want to get a good idea of just how much work is going to be involved, obviously the compiling process adds 5 minutes or so each compile)
64bit will let the zone/world use more than 3gb of ram. Really no zone server should be using that much (its a per proccess thing not total) so no real benefit to 64 in that sense. There are some performance gains but they are fairly minmal esp on a windows system.

EQEMu only needs a recompile if you update your source code (source edits/updates from SVN) Everything else is handled from pearl/xml/ini files.
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Old 07-29-2012, 10:07 PM
hexluther
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Quote:
Originally Posted by devn00b View Post
64bit will let the zone/world use more than 3gb of ram. Really no zone server should be using that much (its a per proccess thing not total) so no real benefit to 64 in that sense. There are some performance gains but they are fairly minmal esp on a windows system.

EQEMu only needs a recompile if you update your source code (source edits/updates from SVN) Everything else is handled from pearl/xml/ini files.
Thank you very much for the speedy reply, I greatly appreciate it. I'm still utterly new to Perl, so I wasn't sure if the Perl scripts were included in the build itself or read from the world (EQEmu) as a scripting language/parser real-time. Now I'm ready to go diving into this venture knowing what you stated above. I was not aware that x86 limited memory use to 3GB, interesting to know for sure. So, even the big legends servers are not using much more than 3GB? Why the overkill of 32GB for say, THF then? (not questioning or doubting what you said, incase it comes across as that -- rather just purely interested in knowing what I may very well be ignorant about as to why they have so much RAM).

I tend to be proactive, and just incase my server were to flourish, should I be so honored (or is it an honor? lol considering the work load as a result that surely ensues), I'd like to just set everything up on a real server now (1U for reloco ease on the wallet) so it's all done right away, but plan to run from home initially (no sense in spending tons of money on reloco or virtualized server before it grows, as it may not, the preferred and legends that exist now are great -- though wouldn't mind throwing in my own twist and new features and such).

Definitely a helpful crowd, its evident now no doubt. I appreciate the responses. @sorvani, thank you, I know how to compile, have done it successfully twice using the guides (though none of them were 100% precise in wording and such, but, installation screens change, so that isnt the fault of the guide producers I know that -- beggars cannot be choosers and I'm thankful for the guides for sure). I just wasn't sure -when- a compile was necessary.

Thanks so much again both of you for the expeditious replies, it is appreciated.
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