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Old 07-30-2012, 05:25 PM
hexluther
Fire Beetle
 
Join Date: Feb 2011
Location: In My House
Posts: 13
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Quote:
Originally Posted by bad_captain View Post
...Events or quests may reset when unloading/loading [dynamic] zones.

If you are the only client in a zone trying to trigger a spawn, and you gate or die, and the zone shuts down, you will most likely have to start event over and have to deal with respawn times etc. A static zone would prevent that, but it comes with the cost of added ram being used. Most larger servers run many static zones of frequently used zones as well as critical raid zones as static, with the rest available as dynamic.
Hmm, I just re-read this. From a resources stand-point, dynamic zones make sense, but, if that means the zone could essentially reset (are the times/timers not saved anywhere, say in the DB, etc.?) then, why would anyone that wishes to ensure they have a stable and consistent running server use them at all? Is a genuine question.

Were the dynamic zones implemented to allow those that may have say, only one group of people hanging out together on a server to play whilst the server's resource consumption is kept at a all time low?

I plan to have a public server up and running within 2 months or so (difficult to say with the utmost certainty as life throws a wrench in the works) so I'm really trying to get an accurate idea of what type of hardware I should look at. It sounds as though, at the very least, I should get an ample amount of RAM (16+? may as well go 32GB) to allow keeping the majority of the zones with notable/quest NPC's, raid mobs, etc. up and running at all times.

Too bad there isn't a post with all the server owners replying with the server hardware specifications, OS (and version), etc.
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