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  #1  
Old 07-13-2013, 12:45 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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Lua is faster and has some advantages for more advanced users: such as direct manipulation of spawns and inventories (and soon packets) that aren't easy to do with Perl and encounter quest types which aren't supported at all in Perl. Also as of this moment you can only interact with the npc special ability system just added using legacy API functions on Perl; the new ones are only exported to Lua.

For most quests you can basically use whatever you would like though as they'll both do the job.
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  #2  
Old 08-04-2013, 02:28 AM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
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For me the functions being different from perl slowed me down a bit, for example this quest in perl:

Code:
sub EVENT_WAYPOINT_ARRIVE {
	if ($wp==1) {
		quest::say("Im at the waypoint on perl.");
		quest::creategroundobject(30619, 809.6, -795.86, -4.23, 0, 30000);
		}
}
When converted to lua I had to use the underscores, which I didnt figure out until looking in the source, so a slight learning curve for me..
Correct Lua Version:
Code:
function event_waypoint_arrive(e)
	if(e.wp == 1) then
		e.self:Say("Im at the waypoint on lua.");
		eq.create_ground_object(30619, 809.6, -795.86, -4.23, 0, 30000);
	end
end
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