Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-22-2013, 03:26 PM
Nerdgasm
Discordant
 
Join Date: Apr 2013
Posts: 419
Default

Quote:
Originally Posted by Kayen View Post
I am the EQ Tactics 'Turned Based EQ' server guy... It is my little side project. http://www.eqemulator.org/forums/sho...hlight=tactics

Since I see my name being tossed around in this thread thought I would share some thoughts since I am always happy to see new excited developers.

Your project is ambitious, as a MOBA fan I had considered something similar a while back but my ultimate conclusion was it would be too difficult under the restraints of the Everquest game engine. MOBA's are all built in modified RTS engines which are a much better platform for that type of game play. There are numerous other significant challenges beyond that as well.

However, that in no way implies it can not or should not be done.

Creating a large scale complex server from scratch is very overwhelming and why most don't get off the ground.

Here is your free consultation.

My recommendation would be before you do anything else is to create a single demo zone to simulate a basic PvP MOBA environment.

Have two opposing factions of NPC units that are trying to reach the other side. Set up a system for towers/inhibitors.

Heroes/Champions do not need to be really fleshed out at this point just have a few basic builds set up to test the game play.

Extensively play test the zone till you feel satisfied that the concept will work.

That way you can see if the basic frame work is viable to scale up.

Anyways that is how I would approach this.

Kayen
GM Storm Haven
GM EQ Tactics
Thanks you for responding to our forum, Kayen.

That was our plan, we are FAR from even thinking of an Alpha realize. Like, FAR FAR FAR from it. This is the VERY early DEV stages.

Setting up the first zone is going to be a pretty fun little game. As we've spoken about in our other forums, the tower//inhib would be more directed towards a boss instead of a actual tower, or nexus.

The problem would be the faction versus faction type set up. That is where we are snagged, and is where we thought of a World PvP idea, you know whoever killed the base gets their name on the 'who controls it' for the first two hours, or for the two hours in general, the script would be pretty simple to set up for if the tower dies the item goes to the other person.

However if you know how to do a faction based PvP system. I'd love to get with you and 'pick your brain' so to speak.
__________________
I am the All Mighty Mittens!
Reply With Quote
  #2  
Old 11-22-2013, 04:15 PM
knowom's Avatar
knowom
Discordant
 
Join Date: Jun 2006
Posts: 371
Default

Quote:
Originally Posted by Nerdgasm View Post
Thanks you for responding to our forum, Kayen.

That was our plan, we are FAR from even thinking of an Alpha realize. Like, FAR FAR FAR from it. This is the VERY early DEV stages.

Setting up the first zone is going to be a pretty fun little game. As we've spoken about in our other forums, the tower//inhib would be more directed towards a boss instead of a actual tower, or nexus.

The problem would be the faction versus faction type set up. That is where we are snagged, and is where we thought of a World PvP idea, you know whoever killed the base gets their name on the 'who controls it' for the first two hours, or for the two hours in general, the script would be pretty simple to set up for if the tower dies the item goes to the other person.

However if you know how to do a faction based PvP system. I'd love to get with you and 'pick your brain' so to speak.
Actually I believe we can use certain objects to represent towers/inhibitors/nexus's that could have HP you need to destroy. I noticed in the race's section there are quite a few object type graphics mixed in they'd be rooted in place like we had mentioned. Here's a couple examples that you can check out if you want in EoC sometime in the race view area.

Tower Model (32eight) (this could be a tower naturally)
Portal (329) (this could work as inhibitors stargate style gateways and it would probably look cool)
Mimic (52) (this was a actual mob, but it could still be used for a nexus if we wanted)
PoM Castle (252) (no idea how this looks in game or how massive it is, but it's a castle might work as nexus at least if we can size it)
Chest (37eight) (another chest variation Nexus)
Coffin (3eight2) (this could work as a form of a inhibitor)
Runed Orb (422) (Nexus perhaps)
Dragorn Box (421) Nexus perhaps)
Portal (426) (inhibitor)
Crystal Shard (425) (Tower perhaps, but would probably want to scale the size larger)
Dragon Egg (445) (Nexus really like the looks of this one)
Grandfather Clock (665) (Tower)

There are defiantly a few others as well to pick from, but they are in the race section so they'd work well and would fit pretty well also. These would probably be my top choices.

Dragon Egg (445) - Nexus
Portal (426) - Inhibitor
Tower Model (32eight) or Grandfather Clock (665) - Tower
__________________
"We are all on the same team, and I think not enough people realize this."
- Leetsauce
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:40 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3