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Old 11-22-2013, 06:20 PM
lerxst2112
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Join Date: Aug 2010
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Quote:
Originally Posted by Kayen View Post
Your project is ambitious, as a MOBA fan I had considered something similar a while back but my ultimate conclusion was it would be too difficult under the restraints of the Everquest game engine. MOBA's are all built in modified RTS engines which are a much better platform for that type of game play. There are numerous other significant challenges beyond that as well.
LOL's engine is actually a lot more like a MMO or FPS than a RTS although it's really hard to broadly classify engines like that. Having worked on several of each type of game the engines are really similar.

That said the big problems I see with using the EQemu code are the PVP aspect and how to manage creeps. I'd probably start by drastically simplifying the combat code so anything could attack anything and then adding the team based aspect to that. For creeps, leashing, changing how hate works, and handling kills differently seem to be the big things.

That said, you're going to have a tough time since you can't change the client. No locked camera, fog of war, or click to move/attack will keep you from completely recreating something really close to a MOBA, but with effort you should be able to make something fun and unique.
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