Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 04-06-2014, 10:28 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Ok..here is the original function:

Code:
bool Mob::CanThisClassDualWield(void) const
{
	if (!IsClient()) {
		return(GetSkill(SkillDualWield) > 0);
	} else {
		const ItemInst* inst = CastToClient()->GetInv().GetItem(SLOT_PRIMARY);
		// 2HS, 2HB, or 2HP
		if (inst && inst->IsType(ItemClassCommon)) {
			const Item_Struct* item = inst->GetItem();
			if ((item->ItemType == ItemType2HBlunt) || (item->ItemType == ItemType2HSlash) || (item->ItemType == ItemType2HPiercing))
				return false;
		} else {
			//No weapon in hand... using hand-to-hand...
			//only monks and beastlords? can dual wield their fists.
			if(class_ != MONK && class_ != MONKGM && class_ != BEASTLORD && class_ != BEASTLORDGM) {
				return false;
			}
		}

		return (CastToClient()->HasSkill(SkillDualWield));	// No skill = no chance
	}
}
As you can see, I did not change the effective behavior of dual-wielding empty hands.

This change affects all non-Monk/Beastlord dual wield characteristics only.


There were reports of warriors not attacking with their off-hand weapon when they unequipped their primary weapon.

Now, these classes can use either Primary or Secondary for their empty hand, so long as the other has a weapon.


In regards to the old rule for only allowing Monk and Beastlord, I don't know why it was set up that way. I only restated the criteria
to fix an issue for the other d-w classes.

If someone can provide a reference as to why or why not the other classes should or should not be capable of dual-wielding
their fists, I will gladly adapt this function to the finding.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #2  
Old 04-06-2014, 10:42 PM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default

I'll check Live later
Reply With Quote
  #3  
Old 04-06-2014, 10:52 PM
Robregen
Developer
 
Join Date: May 2011
Posts: 109
Default

Quote:
It seems obvious to choose H2H weapons because of the lore of beastlords. However, H2H weapons are mostly late additions to the game (Luclin onwards) and thus relatively rare, and are heavily competed for against monk twinks, as a result are extremely expensive for the damage they can do. It is worth getting H2H skills and keeping them maxed, because H2H weapons will be preferred at 60+, but the cost imbalance makes them less than ideal until then. H2H weapons in general have better ratios than other types for beastlords.
http://www.paullynch.org/Everquest/VSBL/88weapons.html
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3