Quote:
Originally Posted by Splose
No problem bud.. just be aware that if the boss moves around the NPC is going to move to where the boss is at the time of it spawning. So if that NPC spawns and a player moves the boss to the other side of the room it's easily exploitable.
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Nope.
I don't have the stoptimer in, so, it's constantly updating the bosses loc, have tested it and the mobs reroute themselves if the boss moves.
Biggest issue is a b-line puts the mobs through walls, I think I'm going to have to spawn them on a grid, and then once they reach the end of the grid have them grab the npc to move to it.
Using the 'waypoint arrive event' you mentioned I should be able to have the mobs move to the npc once they arrive at that waypoint, correct?