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  #1  
Old 05-16-2014, 03:13 AM
Esildor
Hill Giant
 
Join Date: Feb 2010
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Splose,

Thanks!

I removed the stoptimer so it's constantly updating the location, works perfect. It wanting to 'return' to it's spawn point after it reaches isn't an issue because if it does reach the boss it's being 'absorbed' and healing the boss.
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  #2  
Old 05-16-2014, 03:15 AM
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Splose
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Join Date: Apr 2014
Posts: 280
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Originally Posted by Esildor View Post
Splose,

Thanks!

I removed the stoptimer so it's constantly updating the location, works perfect. It wanting to 'return' to it's spawn point after it reaches isn't an issue because if it does reach the boss it's being 'absorbed' and healing the boss.
No problem bud.. just be aware that if the boss moves around the NPC is going to move to where the boss is at the time of it spawning. So if that NPC spawns and a player moves the boss to the other side of the room it's easily exploitable.
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Old 05-16-2014, 03:18 AM
Esildor
Hill Giant
 
Join Date: Feb 2010
Posts: 207
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Originally Posted by Splose View Post
No problem bud.. just be aware that if the boss moves around the NPC is going to move to where the boss is at the time of it spawning. So if that NPC spawns and a player moves the boss to the other side of the room it's easily exploitable.
Nope.

I don't have the stoptimer in, so, it's constantly updating the bosses loc, have tested it and the mobs reroute themselves if the boss moves.

Biggest issue is a b-line puts the mobs through walls, I think I'm going to have to spawn them on a grid, and then once they reach the end of the grid have them grab the npc to move to it.

Using the 'waypoint arrive event' you mentioned I should be able to have the mobs move to the npc once they arrive at that waypoint, correct?
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Old 05-16-2014, 04:24 AM
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Splose
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Originally Posted by Esildor View Post
Nope.

I don't have the stoptimer in, so, it's constantly updating the bosses loc, have tested it and the mobs reroute themselves if the boss moves.

Biggest issue is a b-line puts the mobs through walls, I think I'm going to have to spawn them on a grid, and then once they reach the end of the grid have them grab the npc to move to it.

Using the 'waypoint arrive event' you mentioned I should be able to have the mobs move to the npc once they arrive at that waypoint, correct?
That's correct man
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